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Server profile

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online, with 5 of 101 players on; ranked #1,613 of every public Rust server, the top 7%. It last wiped 4d ago.

Filed under 100000x weekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
5/ 101 players now 5% full
47-day averagepeak 15
#1,613ranktop 7%
4d agolast wipeweekly schedule
2d 21hnext wipeFri 30 Oct, 14:34 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:34 UTC, in 2d 21h. Every Friday at 14:34 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
14 wipe-day peak players, last three wipes
80% crowd held else halves by day 5

Coming wipes

  1. 2d 21hFri 30 Oct, 14:34 UTC
  2. 9d 2hThu 5 Nov, 19:00 UTCFW
  3. 9d 21hFri 6 Nov, 14:34 UTC
  4. 16d 21hFri 13 Nov, 14:34 UTC
  5. 23d 21hFri 20 Nov, 14:34 UTC
  6. 30d 21hFri 27 Nov, 14:34 UTC
  7. 37d 2hThu 3 Dec, 19:00 UTCFW
  8. 37d 21hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC4d ago 15 – running 1
Fri 16 Oct, 13:48 UTC11d ago 13 halved by day 5 7 days 8
Fri 9 Oct, 13:50 UTC18d ago 14 held half 7 days 3
Thu 1 Oct, 18:08 UTC FW25d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC32d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC39d ago 12 held half 7 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average2/101
  2. RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average4/100
  3. |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average6/200
  4. [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average5/50
  5. CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average5/100
  6. RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 2 on average3/101

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?

The average busiest point of its recent wipes was 14 players. 26 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 80% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.

On what schedule does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?

On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], wipes are scheduled every Friday at 14:34 UTC. You can expect the next wipe on Friday 30 October at 14:34 UTC. This world dates from 4 days 2 hours ago. Its tags carry a weekly wipe schedule.

Server details

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?

Average server fps over the last 48 hours was 56, with a floor of 49. The world held a peak of 121,941 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,391 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] currently run?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and is it online?

At the time of this check RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. It spent 143 of the last 7 full days' 168 hours up, 85% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit?

A region is not published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 216.39.240.13:28048.

Lists and tags

How should you read the tags listed for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

When the game's server browser reads RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Insights lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Population

How many players are on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now, and how does that number move?

Of its 101 slots, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] currently has 5 filled. A weekly average of 4 players goes with a peak of 15. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 12 players.

Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

Player hours over seven days put RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,613, within the top 7% of the ranked field.

Map and rules

What are the settings and rules for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

A 100000x gather rate is what the name of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] states. No group limit is set, so the game's default of 8 players applies. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Size 4,096 and seed 1337 define the procedural map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

To connect, start Rust and enter client.connect 216.39.240.13:28048 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.rust-gaming-nation.com/ is its website.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players It holds 101 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Once a week it wipes.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.