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Rust Insights

Server profile

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Online, with 1 of 101 players on; ranked #2,093 of every public Rust server, the top 9%. It last wiped 5d ago.

Filed under 100x weekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 101 players now 1% full
27-day averagepeak 11
#2,093ranktop 9%
5d agolast wipeweekly schedule
1d 8hnext wipeFri 30 Oct, 14:38 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246806:0015:0000:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304006:0015:0000:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 9% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:38 UTC, in 1d 8h. Every Friday at 14:38 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
24 wipe-day peak players, last three wipes
40% crowd held else halves by day 5

Coming wipes

  1. 1d 8hFri 30 Oct, 14:38 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 8d 8hFri 6 Nov, 14:38 UTC
  4. 15d 8hFri 13 Nov, 14:38 UTC
  5. 22d 8hFri 20 Nov, 14:38 UTC
  6. 29d 8hFri 27 Nov, 14:38 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 36d 8hFri 4 Dec, 14:38 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:38 UTC5d ago 11 – running 3
Fri 16 Oct, 13:46 UTC12d ago 10 halved by day 5 7 days 2
Fri 9 Oct, 13:49 UTC19d ago 51 halved by day 2 7 days 2
Thu 1 Oct, 18:03 UTC FW27d ago 8 held half 7.8 days 1
Fri 25 Sep, 15:08 UTC33d ago 9 halved by day 5 6.1 days 1
Fri 18 Sep, 14:01 UTC40d ago 6 held half 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RGN 100x PvE [Events|Purge|Zombies|SkillTree]EU · groups of 8+ · 100x · weekly · 2 on average0/100
  2. |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average4/200
  3. [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average4/50
  4. RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average3/101
  5. RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average2/101
  6. CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?

Recent wipes peaked at 24 players on average. 44 hours into the latest wipe, the crowd on the server reached its peak. In 40% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 5.

On what schedule does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipe?

On RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], wipes are scheduled every Friday at 14:38 UTC. A wipe is expected on Friday 30 October at 14:38 UTC. The world you are playing on now was made 5 days 15 hours ago. The tags list wipes as weekly.

About the server

Does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 168,296 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,295 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. You can only join if your game is on the same protocol; Steam handles that update.

Has RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] stayed online, and is it up now?

At the time of this check RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 163 of 168 hours up, or 97% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run from?

No region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 195.60.166.227:29015 is where it answers.

Server tags

How should you read the tags listed for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

When the game's server browser reads RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): The slot count is 101; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] turn up among the Rust Insights lists and filters?

These Rust Insights lists include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Population history

What does the population of RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] look like?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] shows 1 players at the moment, against 101 slots. Over the past week it peaked at 11 and averaged 2 players. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 6 players.

How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,093, among the top 9% of all ranked servers.

Map and rules

How is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?

Going by its name, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] gathers at 100x. The default of 8 players per group is what applies here. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The game generates the map on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: procedural, size 5,000, seed 677322. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and enter client.connect 195.60.166.227:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://www.rust-gaming-nation.com/.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players The slot count is 101.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.