Server profile
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online, with 0 of 101 players on; ranked #3,707 of every public Rust server, the top 17%. It last wiped 6d ago.
Online 216.39.240.13:28029 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 14:47 UTC, in 5h. Every Friday at 14:47 UTC · high confidence
Coming wipes
- 5hFri 30 Oct, 14:47 UTC
- 6d 9hThu 5 Nov, 19:00 UTCFW
- 7d 5hFri 6 Nov, 14:47 UTC
- 14d 5hFri 13 Nov, 14:47 UTC
- 21d 5hFri 20 Nov, 14:47 UTC
- 28d 5hFri 27 Nov, 14:47 UTC
- 34d 9hThu 3 Dec, 19:00 UTCFW
- 35d 5hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]2/101
- RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr2/101
- CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS3/100
- RGN 100000x PvE [Events|Purge|Zombies|SkillTree]2/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?
At their busiest, its recent wipes drew 5 players on average. 22 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. Otherwise, half the peak was lost by day 1.5.
When does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?
On RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], wipes are scheduled every Friday at 14:47 UTC. You can expect the next wipe on Friday 30 October at 14:47 UTC. The world you are playing on now was made 6 days 18 hours ago. Its tags carry a weekly wipe schedule.
Server
How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform?
Average server fps over the last 48 hours was 29, with a floor of 5. The world held a peak of 162,634 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,851 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it up at the moment?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 8 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run from?
There is no region published for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 216.39.240.13:28029.
Tags
How should you read the tags listed for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
When the game's server browser reads RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^r (Roleplay): The server is built for roleplay; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Insights lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player counts
How many players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now, and how does that number move?
Of its 101 slots, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 15:00 UTC, at 3 players on average.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the ranking?
Player hours over seven days put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,707, within the top 17% of the ranked field.
Rules and settings
How is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?
Going by its name, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] gathers at 50x. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Size 5,000 and seed 86329953 define the procedural map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 216.39.240.13:28029. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://www.rust-gaming-nation.com/.
