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Rust Insights

Server profile

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online, with 0 of 101 players on; ranked #2,173 of every public Rust server, the top 10%. It last wiped 6d ago.

Filed under 1000x weekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 101 players now 0% full
27-day averagepeak 8
#2,173ranktop 10%
6d agolast wipeweekly schedule
20hnext wipeFri 30 Oct, 14:42 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 10% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:42 UTC, in 20h. Every Friday at 14:42 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
20% crowd held else halves by day 5.5

Coming wipes

  1. 20hFri 30 Oct, 14:42 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 7d 20hFri 6 Nov, 14:42 UTC
  4. 14d 20hFri 13 Nov, 14:42 UTC
  5. 21d 20hFri 20 Nov, 14:42 UTC
  6. 28d 20hFri 27 Nov, 14:42 UTC
  7. 35d 0hThu 3 Dec, 19:00 UTCFW
  8. 35d 20hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago 8 – running 2
Fri 16 Oct, 13:50 UTC13d ago 7 halved by day 5 7 days 2
Fri 9 Oct, 13:51 UTC20d ago 7 halved by day 6 7 days 3
Thu 1 Oct, 18:03 UTC FW28d ago 7 halved by day 6 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 6 held half 7 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 2 on average1/101
  2. CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1000x · weekly · 2 on average4/100
  3. RGN 1000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average0/100
  4. RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average1/100
  5. |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average7/200
  6. [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes drew 7 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.5.

How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which day?

On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], wipes are scheduled every Friday at 14:42 UTC. A wipe is expected on Friday 30 October at 14:42 UTC. The world you are playing on now was made 6 days 3 hours ago. The tags list wipes as weekly.

Server details

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?

Server fps averaged 29 over 48 hours; the lowest reading was 21. At its highest the entity count reached 176,980: buildings, deployables and everything else. The highest memory figure was 5,253 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. You can only join if your game is on the same protocol; Steam handles that update.

Has RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stayed online, and is it up now?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is currently reachable and online. About 4 hours ago is when it last restarted, judged from the uptime it reports. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?

A region is not published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 216.39.240.13:28018.

Lists and tags

How should you read the tags listed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The tags gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): The cycle repeats each week; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server are what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Insights lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Population

How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] shows 0 players at the moment, against 101 slots. A weekly average of 2 players goes with a peak of 8. Its strongest hour in the past 48 was 00:00 UTC, with an average of 5 players.

In the ranking of Rust servers, where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] place?

Player hours over seven days put RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,173, within the top 10% of the ranked field.

Map and rules

What settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A 1000x gather rate is what the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] states. Groups can reach 8 players, which is the default in the game. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 14886769, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 216.39.240.13:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://www.rust-gaming-nation.com/.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players It holds 101 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The cycle repeats each week.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.