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Rust Insights

Server profile · NA

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep

Online, with 1 of 100 players on; ranked #3,276 of every public Rust server, the top 15%. It last wiped 26d ago.

Filed under 2x quad monthly wipes moddedoxidepve
Launch Rust and join Website
1/ 100 players now 1% full
17-day averagepeak 9
#3,276ranktop 15% · #543 in NA
26d agolast wipemonthly schedule
8d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02.557.51013:0022:0007:0017:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020013:0022:0007:0017:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 15% of all ranked servers, top 29% in NA, and #206 of the quad servers (top 25%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

16.5 days usual gap between real wipes
10 wipe-day peak players, last three wipes
0% crowd held else halves by day 14

Coming wipes

  1. 8d 6hThu 5 Nov, 19:00 UTCFW
  2. 36d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:05 UTC10d ago 7 – running 3
Thu 1 Oct, 17:59 UTC FW26d ago 12 halved by day 14 16.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average5/140
  2. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average1/100
  3. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average1/50
  4. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average4/50
  5. [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 6 on average0/65
  6. The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average0/25

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

At their busiest, its recent wipes drew 10 players on average. The peak crowd on this wipe came 15 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 14.

On what schedule does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipe?

Each month [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 26 days 18 hours ago. The tags put wipes at monthly.

Server

How well does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep perform?

Server fps averaged 109 over 48 hours; the lowest reading was 80. At its highest the entity count reached 91,930: buildings, deployables and everything else. The highest memory figure was 2,461 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. The same protocol is required to join, and Steam takes care of updating it.

Has [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep stayed online, and is it up now?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is currently reachable and online. The uptime it reports puts the last restart at about 6 hours ago. It spent 163 of the last 7 full days' 168 hours up, 97% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep run from?

Its NA tag is what [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 216.245.177.2:28015 is where it answers.

Tags

How should you read the tags listed for [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

These tags come from [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep turn up among the Rust Insights lists and filters?

These Rust Insights lists include [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

Population

How many players are on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep right now, and how does that number move?

Of its 100 slots, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep currently has 1 filled. A weekly average of 1 players goes with a peak of 9. Its strongest hour in the past 48 was 00:00 UTC, with an average of 8 players.

How does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep compare with other Rust servers in the ranking?

On the seven-day player-hours measure, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is #3,276, in the top 15% of all ranked servers and #543 in North America. The quad ranking places it at #206.

Rules and settings

How is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep configured, and what rules apply?

Going by its name, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep gathers at 2x. quad is the group name, and it caps groups at 4 players. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

Size 3,500 and seed 1337 define the procedural map on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How do you connect to [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

To connect, start Rust and enter client.connect 216.245.177.2:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/CY26dhSAT is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.