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Rust Insights

Server profile

Rustoria.co - US Long Preview Server (Map #4)

Offline, with 0 of ? players on; ranked #16,537 of every public Rust server, the top 70%. It last wiped 27d ago.

Filed under moddedpve
Launch Rust and join
0/ ? players now
07-day averagepeak –
#16,537ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
43% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:27 UTC27d ago 0 – running 0
Wed 30 Sep, 23:23 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 17:05 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 10:54 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 02:32 UTC29d ago 0 – 0.3 days 0
Tue 29 Sep, 19:42 UTC29d ago 0 – 0.3 days 0
Tue 29 Sep, 11:10 UTC29d ago 1 – 0.4 days 0
Mon 28 Sep, 11:42 UTC30d ago 1 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 249 on average291/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average163/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average42/200
  5. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average24/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average47/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rustoria.co - US Long Preview Server (Map #4), what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Rustoria.co - US Long Preview Server (Map #4) wipe, and on which day?

Rustoria.co - US Long Preview Server (Map #4) wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 14 hours have passed since its current world was created.

About the server

On what version does Rustoria.co - US Long Preview Server (Map #4) currently run?

The Rust build is network protocol 2634 and build 166472, running on Linux, for Rustoria.co - US Long Preview Server (Map #4). Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rustoria.co - US Long Preview Server (Map #4), and is it up at the moment?

Rustoria.co - US Long Preview Server (Map #4) is offline at the moment; the last time it was seen was 27 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 28 September 2026.

Where does Rustoria.co - US Long Preview Server (Map #4) run from?

No region tag comes from Rustoria.co - US Long Preview Server (Map #4), though the name suggests North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 2.28.140.81:28010.

Tags

What is meant by each tag on Rustoria.co - US Long Preview Server (Map #4)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166472 (Build): It runs game build 166472; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; builds (Build server): Base design and practice are the point; creative (Creative): No gathering is needed; you build whatever you want in this sandbox; training (Combat training): The loot comes to you, so you can practise aim and PvP; modded (Modded): Modded is its listing, because plugins or settings change how the game plays are what Rustoria.co - US Long Preview Server (Map #4) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Rustoria.co - US Long Preview Server (Map #4)?

The Rust Insights lists that carry Rustoria.co - US Long Preview Server (Map #4) are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player counts

How many players are on Rustoria.co - US Long Preview Server (Map #4) right now, and how does that number move?

Rustoria.co - US Long Preview Server (Map #4) was last seen 27 days 13 hours ago and is offline right now.

How does Rustoria.co - US Long Preview Server (Map #4) compare with other Rust servers in the ranking?

On player hours for the last seven days, Rustoria.co - US Long Preview Server (Map #4) sits at #16,537, inside the top 70% of ranked servers.

Rules and settings

How is Rustoria.co - US Long Preview Server (Map #4) configured, and what rules apply?

Nothing about gather rate is given in the name of Rustoria.co - US Long Preview Server (Map #4). The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. VAC is on: Valve's anti-cheat is active.

Which map is live on Rustoria.co - US Long Preview Server (Map #4)?

The game generates the map on Rustoria.co - US Long Preview Server (Map #4): procedural, size 4,750, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

What is the way to join Rustoria.co - US Long Preview Server (Map #4)?

Type client.connect 2.28.140.81:28010 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166472
Build It runs game build 166472.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.
builds
Build server Base design and practice are the point.
creative
Creative No gathering is needed; you build whatever you want in this sandbox.
training
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.