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Rust Insights

Server profile

Rustoria.co - US Long Preview Server (Map #3)

Offline, with 0 of ? players on; ranked #16,537 of every public Rust server, the top 70%. It last wiped 26d ago.

Filed under moddedpve
Launch Rust and join
0/ ? players now
07-day averagepeak –
#16,537ranktop 70%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
62% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:24 UTC26d ago 0 – running 0
Wed 30 Sep, 23:19 UTC26d ago 0 – 0.3 days 0
Wed 30 Sep, 17:03 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 09:26 UTC27d ago 0 – 0.3 days 0
Tue 29 Sep, 23:28 UTC27d ago 0 – 0.4 days 0
Tue 29 Sep, 14:36 UTC28d ago 0 – 0.4 days 0
Tue 29 Sep, 08:24 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 02:00 UTC28d ago 0 – 0.3 days 0
Mon 28 Sep, 19:39 UTC29d ago 0 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average234/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average113/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average42/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 40 on average34/200
  5. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 40 on average24/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average25/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Rustoria.co - US Long Preview Server (Map #3), what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Rustoria.co - US Long Preview Server (Map #3) wipe, and on which day?

Rustoria.co - US Long Preview Server (Map #3) wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 7 hours ago.

Server details

Which Rust version is Rustoria.co - US Long Preview Server (Map #3) on?

The Rust build is network protocol 2634 and build 166472, running on Linux, for Rustoria.co - US Long Preview Server (Map #3). The same protocol is required to join, and Steam takes care of updating it.

Has Rustoria.co - US Long Preview Server (Map #3) stayed online, and is it up now?

Offline at the moment, Rustoria.co - US Long Preview Server (Map #3) was last seen 26 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 28 September 2026.

In which location does Rustoria.co - US Long Preview Server (Map #3) sit?

Rustoria.co - US Long Preview Server (Map #3) publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 2.28.134.193:28010 is where it answers.

Server tags

How should you read the tags listed for Rustoria.co - US Long Preview Server (Map #3)?

These tags come from Rustoria.co - US Long Preview Server (Map #3) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166472 (Build): Build 166472 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; builds (Build server): Base design and practice are the point; creative (Creative): No gathering is needed; you build whatever you want in this sandbox; training (Combat training): The loot comes to you, so you can practise aim and PvP; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Rustoria.co - US Long Preview Server (Map #3) appear?

The Rust Insights lists that carry Rustoria.co - US Long Preview Server (Map #3) are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population history

How many players are on Rustoria.co - US Long Preview Server (Map #3) right now, and how does that number move?

Rustoria.co - US Long Preview Server (Map #3) was last seen 26 days 7 hours ago and is offline right now.

Where does Rustoria.co - US Long Preview Server (Map #3) sit in the rankings?

The player-hours ranking for the last seven days puts Rustoria.co - US Long Preview Server (Map #3) at #16,537, among the top 70% of all ranked servers.

Rules and settings

What are the settings and rules for Rustoria.co - US Long Preview Server (Map #3)?

The name of Rustoria.co - US Long Preview Server (Map #3) does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is on.

What is the map on Rustoria.co - US Long Preview Server (Map #3)?

Rustoria.co - US Long Preview Server (Map #3) runs a procedural map of size 4,750 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

What is the way to join Rustoria.co - US Long Preview Server (Map #3)?

Type client.connect 2.28.134.193:28010 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166472
Build Build 166472 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^p
PvE Danger comes from the world, not from other players.
builds
Build server Base design and practice are the point.
creative
Creative No gathering is needed; you build whatever you want in this sandbox.
training
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.