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Rust Insights

Server profile

Rustoria.co - US Main Preview Server (Map #3)

Offline, with 0 of ? players on; ranked #16,537 of every public Rust server, the top 70%. It last wiped 28d ago.

Filed under moddedpve
Launch Rust and join
0/ ? players now
07-day averagepeak –
#16,537ranktop 70%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
88% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:22 UTC28d ago 0 – running 0
Wed 30 Sep, 23:18 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 17:04 UTC29d ago 0 – 0.3 days 0
Wed 30 Sep, 09:28 UTC29d ago 0 – 0.3 days 0
Wed 30 Sep, 02:43 UTC29d ago 0 – 0.3 days 0
Tue 29 Sep, 20:32 UTC29d ago 0 – 0.3 days 0
Tue 29 Sep, 13:50 UTC30d ago 0 – 0.3 days 0
Tue 29 Sep, 07:09 UTC30d ago 0 – 0.3 days 0
Tue 29 Sep, 00:46 UTC30d ago 0 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 255 on average183/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average67/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average33/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average33/200
  5. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 36 on average75/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Rustoria.co - US Main Preview Server (Map #3)?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

How often does Rustoria.co - US Main Preview Server (Map #3) wipe, and on which day?

There is no next wipe to predict: Rustoria.co - US Main Preview Server (Map #3) wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 28 days 6 hours have passed since its current world was created.

Server details

What Rust version is live on Rustoria.co - US Main Preview Server (Map #3)?

Running on Linux, Rustoria.co - US Main Preview Server (Map #3) is on Rust network protocol 2634 and build 166472. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rustoria.co - US Main Preview Server (Map #3), and is it online?

The last sighting of Rustoria.co - US Main Preview Server (Map #3) was 28 days 6 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 28 September 2026.

Where does Rustoria.co - US Main Preview Server (Map #3) run from?

No region tag comes from Rustoria.co - US Main Preview Server (Map #3), though the name suggests North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 2.28.134.150:28010.

Lists and tags

How should you read the tags listed for Rustoria.co - US Main Preview Server (Map #3)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166472 (Build): It runs game build 166472; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; builds (Build server): Use it to design bases and practise builds; creative (Creative): A sandbox: nothing is gathered and you build freely; training (Combat training): A training ground for aim and PvP, with loot given out; modded (Modded): Modded is its listing, because plugins or settings change how the game plays are what Rustoria.co - US Main Preview Server (Map #3) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Rustoria.co - US Main Preview Server (Map #3) appear?

These Rust Insights lists include Rustoria.co - US Main Preview Server (Map #3): Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player counts

What does the population of Rustoria.co - US Main Preview Server (Map #3) look like?

The last time Rustoria.co - US Main Preview Server (Map #3) was seen online was 28 days 6 hours ago, and it is offline now.

How does Rustoria.co - US Main Preview Server (Map #3) compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Rustoria.co - US Main Preview Server (Map #3) at #16,537, among the top 70% of all ranked servers.

Map and rules

How is Rustoria.co - US Main Preview Server (Map #3) configured, and what rules apply?

Nothing about gather rate is given in the name of Rustoria.co - US Main Preview Server (Map #3). The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. VAC is on: Valve's anti-cheat is active.

What is the map on Rustoria.co - US Main Preview Server (Map #3)?

Rustoria.co - US Main Preview Server (Map #3) runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

What is the way to join Rustoria.co - US Main Preview Server (Map #3)?

To connect, start Rust and enter client.connect 2.28.134.150:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166472
Build It runs game build 166472.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.
builds
Build server Use it to design bases and practise builds.
creative
Creative A sandbox: nothing is gathered and you build freely.
training
Combat training A training ground for aim and PvP, with loot given out.

Mods and access

modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.