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Rust Insights

Server profile

RFG Troubleshooting

Offline, with 1 of 40 players on; ranked #14,433 of every public Rust server, the top 65%. It last wiped 27d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
1/ 40 players now 2% full
07-day averagepeak –
#14,433ranktop 65%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC21d ago 1 – running 0
Fri 2 Oct, 10:02 UTC27d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC32d ago 1 halved by day 2 5.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average159/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average67/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RFG Troubleshooting, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does RFG Troubleshooting wipe, and how often?

There is no next wipe to predict: RFG Troubleshooting wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 18 hours ago.

Server details

On what version does RFG Troubleshooting currently run?

Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is RFG Troubleshooting, and is it up at the moment?

The last sighting of RFG Troubleshooting was 21 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 26 September 2026.

Where does RFG Troubleshooting run from?

A region is not published by RFG Troubleshooting. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 199.231.185.234:27500 is where it answers.

Tags

Which meanings sit behind the tags on RFG Troubleshooting?

When the game's server browser reads RFG Troubleshooting, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts12 (Group limit): No team may exceed 12 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates RFG Troubleshooting?

The same operator probably runs them: RFG Troubleshooting publishes a rfgam.ing hostname, and so do 11 other servers we track.

Which Rust Insights filters and lists feature RFG Troubleshooting?

RFG Troubleshooting appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on RFG Troubleshooting right now, and how does that number move?

RFG Troubleshooting was last seen 21 days 13 hours ago and is offline right now.

How does RFG Troubleshooting compare with other Rust servers in the ranking?

Player hours over seven days put RFG Troubleshooting at #14,433, within the top 65% of the ranked field.

Rules and settings

What settings and rules apply on RFG Troubleshooting?

No gather rate appears in the name of RFG Troubleshooting. 12 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

What is the map on RFG Troubleshooting?

RFG Troubleshooting runs a procedural map of size 3,500 with seed 116945, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Royal Family Gaming FPS+.

Join

How do you connect to RFG Troubleshooting?

Open the console with F1 in Rust and enter client.connect 199.231.185.234:27500. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://royalfamilygaming.com is its website.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts12
Group limit No team may exceed 12 players.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167058
Build It runs game build 167058.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.