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Rust Insights

Server profile

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online, with 0 of 101 players on; ranked #2,811 of every public Rust server, the top 13%. It last wiped 5d ago.

Filed under 10x weekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 101 players now 0% full
17-day averagepeak 7
#2,811ranktop 13%
5d agolast wipeweekly schedule
1d 2hnext wipeFri 30 Oct, 14:34 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:34 UTC, in 1d 2h. Every Friday at 14:34 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
20% crowd held else halves by day 4.5

Coming wipes

  1. 1d 2hFri 30 Oct, 14:34 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 8d 2hFri 6 Nov, 14:34 UTC
  4. 15d 2hFri 13 Nov, 14:34 UTC
  5. 22d 2hFri 20 Nov, 14:34 UTC
  6. 29d 2hFri 27 Nov, 14:34 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 36d 2hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC5d ago 7 – running 3
Fri 16 Oct, 13:45 UTC12d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC19d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW27d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC33d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC40d ago 7 halved by day 4 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average5/200
  2. [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average8/50
  3. RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average3/101
  4. RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average6/101
  5. CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average2/100
  6. RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes drew 6 players on average. The peak crowd on this wipe came 22 hours after it started. Half the peak held until the next wipe in 20% of its recent wipes. Otherwise, half the peak was lost by day 4.5.

How often does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which day?

Wipes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when the next wipe is due. 5 days 21 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.

Server

How well does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform?

The 48-hour average for server fps is 57, and 39 was the lowest seen. The world held a peak of 149,406 entities, counting buildings, deployables and all the rest. It drew as much as 4,711 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] currently run?

Running on Linux, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] stayed online, and is it up now?

Right now RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is up and running. About 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 163 of the last 7 full days' 168 hours up, 97% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

There is no region published for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Rust Insights reports the location a server declares, not the physical place of the machine. 195.60.166.227:30015 is where it answers.

Tags

Which meanings sit behind the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

These tags come from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Insights lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, by the numbers, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Population history

How many players are on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] right now, and how does that number move?

At the time of this refresh, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] holds 0 players on 101 slots. A weekly average of 1 players goes with a peak of 7. Its strongest hour in the past 48 was 19:00 UTC, with an average of 3 players.

Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

Player hours over seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,811, within the top 13% of the ranked field.

Settings and rules

How is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?

A 10x gather rate is what the name of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] states. Groups can reach 8 players, which is the default in the game. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1709423699, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

To connect, start Rust and enter client.connect 195.60.166.227:30015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.rust-gaming-nation.com/ is its website.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players It holds 101 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Once a week it wipes.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.