Skip to the story

Live edition48,316 playing on 11,667 servers

Rust Insights

Server profile · EU

Realistics

Online, with 0 of 40 players on; ranked #15,179 of every public Rust server, the top 68%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#15,179ranktop 68% · #2543 in EU
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608010:0019:0004:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.4 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:02 UTC27d ago 2 – running 0
Sun 20 Sep, 22:25 UTC38d ago 3 halved by day 3 11.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average5/100
  2. Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
  3. EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
  4. MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average83/300
  5. AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average64/200
  6. HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average24/300

The short version

Quick answers

From the figures on this page.

Wipe days

What does Realistics look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 11 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.

How often does Realistics wipe, and on which day?

Too few wipes are on record for Realistics to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 2 hours have passed since its current world was created.

About the server

How well does Realistics perform?

The 48-hour average for server fps is 60, and 55 was the lowest seen. At its highest the entity count reached 3,273: buildings, deployables and everything else. It drew as much as 2,129 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Realistics currently run?

Rust network protocol 2635 and build 168909 on Linux is what Realistics runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Realistics, and is it online?

Right now Realistics is up and running. The uptime it reports puts the last restart at about 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Realistics sit?

Its EU tag is what Realistics uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 195.60.166.159:28015.

Lists and tags

How should you read the tags listed for Realistics?

These tags come from Realistics and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files this server under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Realistics?

Realistics appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Realistics right now?

Realistics shows 0 players at the moment, against 40 slots. The seven-day average is 0 players, and the highest point in that week was 1.

Where does Realistics sit in the rankings?

On the seven-day player-hours measure, Realistics is #15,179, in the top 68% of all ranked servers and #2,543 in Europe.

Rules and settings

What are the settings and rules for Realistics?

The name of Realistics does not state a gather rate. The default of 8 players per group is what applies here. You get combat training as the game mode, aim and PvP practice, loot handed out. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Realistics?

Size 6,000 and seed 1337 define the procedural map on Realistics, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How do you connect to Realistics?

To connect, start Rust and enter client.connect 195.60.166.159:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^d
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.