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Rust Insights

Server profile

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online, with 0 of 16 players on; ranked #1,742 of every public Rust server, the top 8%. It last wiped 53d ago.

Filed under
Launch Rust and join
0/ 16 players now 0% full
37-day averagepeak 6
#1,742ranktop 8%
53d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02.557.51017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
  2. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average29/100
  3. MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average173/300
  4. AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average130/200
  5. HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average85/300
  6. BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average75/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe, and how often?

The record of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 53 days 22 hours ago.

About the server

How well does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform?

The 48-hour average for server fps is 9, and 1 was the lowest seen. At its highest the entity count reached 2,859: buildings, deployables and everything else. The highest memory figure was 715 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Q1 - Aim Training / Matchmaking / Facechecks - EU Main currently run?

Running on Linux, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is on Rust network protocol 2633 and build 163207. Joining needs your game on the same protocol, which Steam updates for you.

Has Q1 - Aim Training / Matchmaking / Facechecks - EU Main stayed online, and is it up now?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 10 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Q1 - Aim Training / Matchmaking / Facechecks - EU Main sit?

No region tag comes from Q1 - Aim Training / Matchmaking / Facechecks - EU Main, though the name suggests Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 37.60.224.119:30115.

Server tags

How should you read the tags listed for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

When the game's server browser reads Q1 - Aim Training / Matchmaking / Facechecks - EU Main, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): The slot count is 16; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Aim training servers, live. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of Q1 - Aim Training / Matchmaking / Facechecks - EU Main look like?

At the time of this refresh, Q1 - Aim Training / Matchmaking / Facechecks - EU Main holds 0 players on 16 slots. The seven-day average is 3 players, and the highest point in that week was 6.

How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,742, among the top 8% of all ranked servers.

Settings and rules

What settings and rules apply on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map is live on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The game generates the map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main: procedural, size 1,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Type client.connect 37.60.224.119:30115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players The slot count is 16.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol To join you need the same version; protocol 2633.
cs163207
Build Build 163207 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.