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Rust Insights

Server profile

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online, with 0 of 16 players on; ranked #1,786 of every public Rust server, the top 8%. It last wiped 54d ago.

Filed under
Launch Rust and join
0/ 16 players now 0% full
37-day averagepeak 5
#1,786ranktop 8%
54d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02.557.51022:0007:0016:0002:0011:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
  2. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average16/100
  3. MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average73/300
  4. AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 63 on average50/200
  5. HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average51/300
  6. BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 37 on average20/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe, and on which day?

The record of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 54 days 3 hours have passed since its current world was created.

About the server

How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform?

Average server fps over the last 48 hours was 10, with a floor of 4. At its highest the entity count reached 2,845: buildings, deployables and everything else. The highest memory figure was 776 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun currently run?

Running on Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is currently reachable and online. About 6 days 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run from?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes no region tag, but Europe is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. 37.60.224.119:30415 is where it answers.

Lists and tags

How should you read the tags listed for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The slot count is 16; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Aim training servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now, and how does that number move?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun shows 0 players at the moment, against 16 slots. Over the past week it peaked at 5 and averaged 3 players.

In the ranking of Rust servers, where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun place?

The player-hours ranking for the last seven days puts EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,786, among the top 8% of all ranked servers.

Map and rules

What settings and rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched off.

Which map is live on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The game generates the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: procedural, size 1,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

To connect, start Rust and enter client.connect 37.60.224.119:30415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players The slot count is 16.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs163207
Build It runs game build 163207.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.