Server profile · NA · uk1
RR Physgun DEV
Online, with 0 of 100 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 16d ago.
Online NA · uk1 194.69.160.15:28043 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at RR Physgun DEV?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does RR Physgun DEV wipe?
The record of RR Physgun DEV's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 18 hours ago.
Server details
What does performance look like on RR Physgun DEV?
The 48-hour average for server fps is 60, and 60 was the lowest seen. At its highest the entity count reached 15,828: buildings, deployables and everything else. The highest memory figure was 2,696 MB. A climbing entity count and low fps are what players experience as lag.
On what version does RR Physgun DEV currently run?
Rust network protocol 2634 and build 167584 on Linux is what RR Physgun DEV runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RR Physgun DEV, and is it online?
RR Physgun DEV is currently reachable and online. About 16 days 16 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RR Physgun DEV run from?
The NA tag places RR Physgun DEV in North America, and the region code it carries is uk1. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 194.69.160.15:28043.
Server tags
Which meanings sit behind the tags on RR Physgun DEV?
When the game's server browser reads RR Physgun DEV, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs RR Physgun DEV?
The same operator probably runs them: RR Physgun DEV publishes a joinmyga.me hostname, and so do 18 other servers we track.
On which Rust Insights lists does RR Physgun DEV appear?
RR Physgun DEV appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of RR Physgun DEV look like?
At the time of this refresh, RR Physgun DEV holds 0 players on 100 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does RR Physgun DEV place?
In North America, RR Physgun DEV is #1,513; across all ranked servers it is #15,349 on seven-day player hours, in the top 69%.
Map and rules
What settings and rules apply on RR Physgun DEV?
No gather rate appears in the name of RR Physgun DEV. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
Which map is live on RR Physgun DEV?
RR Physgun DEV runs a procedural map of size 1,500 with seed 1234567, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join RR Physgun DEV?
Type client.connect 194.69.160.15:28043 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.