Server profile
RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline, with 0 of 4 players on; ranked #15,398 of every public Rust server. It last wiped 44d ago.
Offline 193.238.152.66:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |50/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |75/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes88/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA4/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX25/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight14/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe, and on which day?
Too few wipes are on record for RELAY Local Playtest | Trio | 1.5x Build | Weekly to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 days 23 hours have passed since its current world was created.
About the server
On what version does RELAY Local Playtest | Trio | 1.5x Build | Weekly currently run?
Running on Windows, RELAY Local Playtest | Trio | 1.5x Build | Weekly is on Rust network protocol 2633 and build 163794. You can only join if your game is on the same protocol; Steam handles that update.
Has RELAY Local Playtest | Trio | 1.5x Build | Weekly stayed online, and is it up now?
Offline at the moment, RELAY Local Playtest | Trio | 1.5x Build | Weekly was last seen 40 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 18 September 2026.
Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly run from?
There is no region published for RELAY Local Playtest | Trio | 1.5x Build | Weekly. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.238.152.66:28015 is where it answers.
Tags
Which meanings sit behind the tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
When the game's server browser reads RELAY Local Playtest | Trio | 1.5x Build | Weekly, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RELAY Local Playtest | Trio | 1.5x Build | Weekly are 1.5x Rust servers, explained, Modded Rust servers, explained and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
Player counts
How many players are on RELAY Local Playtest | Trio | 1.5x Build | Weekly right now?
RELAY Local Playtest | Trio | 1.5x Build | Weekly is offline at the moment; the last sighting was 40 days 19 hours ago.
Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly sit in the rankings?
On player hours for the last seven days, RELAY Local Playtest | Trio | 1.5x Build | Weekly sits at #15,398, inside the top – of ranked servers.
Settings and rules
How is RELAY Local Playtest | Trio | 1.5x Build | Weekly configured, and what rules apply?
Going by its name, RELAY Local Playtest | Trio | 1.5x Build | Weekly gathers at 1.5x. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
What is the map on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The game generates the map on RELAY Local Playtest | Trio | 1.5x Build | Weekly, which is procedural.
How to join
What is the way to join RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Type client.connect 193.238.152.66:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.