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Rust Insights

Server profile · EU

[ESP] [PVP/PVE] RustZ Invasion Zombie

Online, with 0 of 50 players on; ranked #8,843 of every public Rust server, the top 40%. It last wiped 27d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#8,843ranktop 40% · #2165 in EU
27d agolast wipebiweekly schedule
11hnext wipeThu 29 Oct, 19:18 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510009:0018:0003:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 19:18 UTC, in 11h. Its biweekly schedule tag · low confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 11hThu 29 Oct, 19:18 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 14d 11hThu 12 Nov, 19:18 UTC
  4. 28d 11hThu 26 Nov, 19:18 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW
  6. 42d 11hThu 10 Dec, 19:18 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:18 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average122/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average29/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average11/200
  4. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average3/50
  5. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 26 on average8/100
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average21/100

The short version

Quick answers

From the figures on this page.

Wipe days

On [ESP] [PVP/PVE] RustZ Invasion Zombie, what happens on wipe day?

Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked.

How often does [ESP] [PVP/PVE] RustZ Invasion Zombie wipe, and on which day?

Its tag sets the prediction: too few wipes on [ESP] [PVP/PVE] RustZ Invasion Zombie are on record to confirm the schedule. Thursday 29 October at 19:18 UTC is when the next wipe is due. 27 days 12 hours have passed since its current world was created. The tags give wipes as every two weeks.

About the server

How well does [ESP] [PVP/PVE] RustZ Invasion Zombie perform?

Server fps averaged 78 over 48 hours; the lowest reading was 65. At its highest the entity count reached 179,062: buildings, deployables and everything else. Memory use peaked at 4,527 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [ESP] [PVP/PVE] RustZ Invasion Zombie on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [ESP] [PVP/PVE] RustZ Invasion Zombie. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [ESP] [PVP/PVE] RustZ Invasion Zombie, and is it up at the moment?

[ESP] [PVP/PVE] RustZ Invasion Zombie is currently reachable and online. About 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does [ESP] [PVP/PVE] RustZ Invasion Zombie run from?

The EU tag is how [ESP] [PVP/PVE] RustZ Invasion Zombie places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 188.165.197.71:28015.

Lists and tags

What is meant by each tag on [ESP] [PVP/PVE] RustZ Invasion Zombie?

These tags come from [ESP] [PVP/PVE] RustZ Invasion Zombie and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [ESP] [PVP/PVE] RustZ Invasion Zombie appear?

These Rust Insights lists include [ESP] [PVP/PVE] RustZ Invasion Zombie: Rust servers in Europe, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How many players are on [ESP] [PVP/PVE] RustZ Invasion Zombie right now, and how does that number move?

Of its 50 slots, [ESP] [PVP/PVE] RustZ Invasion Zombie currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 0 players.

In the ranking of Rust servers, where does [ESP] [PVP/PVE] RustZ Invasion Zombie place?

In Europe, [ESP] [PVP/PVE] RustZ Invasion Zombie is #2,165; across all ranked servers it is #8,843 on seven-day player hours, in the top 40%.

Map and rules

What settings and rules apply on [ESP] [PVP/PVE] RustZ Invasion Zombie?

No gather rate appears in the name of [ESP] [PVP/PVE] RustZ Invasion Zombie. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on [ESP] [PVP/PVE] RustZ Invasion Zombie?

[ESP] [PVP/PVE] RustZ Invasion Zombie runs a procedural map of size 4,500 with seed 798468631, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join [ESP] [PVP/PVE] RustZ Invasion Zombie?

Type client.connect 188.165.197.71:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at http://www.gameservers.es.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.