Server profile
[EU][PVE] Get Tae Rust
Online, with 0 of 100 players on; ranked #15,419 of every public Rust server, the top 69%. It last wiped 54d ago.
Online 185.36.205.6:28065 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo88/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1023/100
- 1[PvE]Тульский|Русский|Classic+Ивенты13/200
- [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events5/140
- RustAria#4 [Мирный / PVE / SKINDROPS]12/200
- [PvE] Relic Europe | No Killing | No Raiding | No Decay9/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does [EU][PVE] Get Tae Rust wipe, and how often?
Its rhythm cannot be read yet: [EU][PVE] Get Tae Rust has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 54 days 9 hours ago.
About the server
How well does [EU][PVE] Get Tae Rust perform?
Average server fps over the last 48 hours was 30, with a floor of 30. The world held a peak of 67,764 entities, counting buildings, deployables and all the rest. It drew as much as 3,358 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [EU][PVE] Get Tae Rust on?
Running on Windows, [EU][PVE] Get Tae Rust is on Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
Has [EU][PVE] Get Tae Rust stayed online, and is it up now?
[EU][PVE] Get Tae Rust is currently reachable and online. The uptime it reports puts the last restart at about 5 days 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for [EU][PVE] Get Tae Rust?
The name of [EU][PVE] Get Tae Rust points to Europe, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 185.36.205.6:28065.
Server tags
Which meanings sit behind the tags on [EU][PVE] Get Tae Rust?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Joining requires premium status in Rust are what [EU][PVE] Get Tae Rust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [EU][PVE] Get Tae Rust?
The Rust Insights lists that carry [EU][PVE] Get Tae Rust are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on [EU][PVE] Get Tae Rust right now?
[EU][PVE] Get Tae Rust shows 0 players at the moment, against 100 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does [EU][PVE] Get Tae Rust place?
Player hours over seven days put [EU][PVE] Get Tae Rust at #15,419, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for [EU][PVE] Get Tae Rust?
Nothing about gather rate is given in the name of [EU][PVE] Get Tae Rust. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Joining requires premium status in Rust. The server has Valve's VAC anti-cheat switched on.
Which map is live on [EU][PVE] Get Tae Rust?
The game generates the map on [EU][PVE] Get Tae Rust: procedural, size 3,500, seed 1. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join [EU][PVE] Get Tae Rust?
Type client.connect 185.36.205.6:28065 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Joining requires premium status in Rust.
