Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,191 of every public Rust server, the top 58%. It last wiped 24d ago.
Offline 185.30.229.67:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:14 UTC24d ago | 2 | – | running | 0 |
| Sat 3 Oct, 17:41 UTC25d ago | 2 | – | 0.8 days | 1 |
| Fri 2 Oct, 15:15 UTC26d ago | 2 | – | 1.1 days | 0 |
| Tue 29 Sep, 17:13 UTC29d ago | 2 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:03 UTC33d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 18:55 UTC44d ago | 2 | held half | 11.2 days | 3 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | Medieval0/50
- [US East] Facepunch Primitive 130/400
- [EU] Facepunch Primitive 13/400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|5/120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|6/120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe5/100
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at TEST?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
How often does TEST wipe, and on which day?
No next wipe can be predicted for TEST, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 13 hours ago.
About the server
On what version does TEST currently run?
Rust network protocol 2634 and build 166586 on Windows is what TEST runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TEST, and is it up at the moment?
The last sighting of TEST was 24 days 11 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for TEST?
No region is published by TEST. Rust Insights reports the location a server declares, not the physical place of the machine. 185.30.229.67:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on TEST?
When the game's server browser reads TEST, it finds these tags: gmprimitive (Game mode): The mode is primitive, so bows, spears and melee replace guns; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TEST?
The Rust Insights lists that carry TEST are Modded Rust servers, explained and Primitive Rust servers. You will find it on the server list by applying these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TEST look like?
The last time TEST was seen online was 24 days 11 hours ago, and it is offline now.
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #13,191, within the top 58% of the ranked field.
Settings and rules
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. primitive is the game mode, no guns: bows, spears and melee. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
How to join
What is the way to join TEST?
Type client.connect 185.30.229.67:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.