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Rust Insights

Server profile · EU

[EU] Salvaged-Life | PVE | NPC | ZOMBIES |

Online, with 2 of 50 players on; ranked #2,786 of every public Rust server, the top 12%. It last wiped 14d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 50 players now 4% full
17-day averagepeak 7
#2,786ranktop 12% · #1055 in EU
14d agolast wipebiweekly schedule
6d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
50% crowd held else halves by day 8

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hThu 12 Nov, 17:53 UTC
  3. 34d 22hThu 3 Dec, 19:00 UTCFW
  4. 41d 21hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC14d ago 8 – running 3
Thu 1 Oct, 18:32 UTC FW28d ago 5 halved by day 8 14 days 0
Thu 17 Sep, 17:56 UTC42d ago 3 held half 14 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average277/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average49/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 27 on average12/200
  4. [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBasesEU · groups of 10+ · biweekly · 26 on average74/100
  5. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 25 on average95/150
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average42/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Recent wipes peaked at 5 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 8.

On what schedule does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | wipe?

On [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, wipes are scheduled every 4 weeks on Thursday at 17:53 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 2 hours have passed since its current world was created. The tags give wipes as every two weeks.

About the server

What does performance look like on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Server fps averaged 93 over 48 hours; the lowest reading was 42. The world held a peak of 93,035 entities, counting buildings, deployables and all the rest. It drew as much as 4,203 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | currently run?

Running on Windows, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, and is it online?

At the time of this check [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is online. The uptime it reports puts the last restart at about 4 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | run from?

With its EU tag, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 185.216.144.68:28540.

Tags

What is meant by each tag on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

When the game's server browser reads [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts20 (Group limit): No team may exceed 20 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

The Rust Insights lists that carry [EU] Salvaged-Life | PVE | NPC | ZOMBIES | are Rust servers in Europe, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How many players are on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | right now, and how does that number move?

At the time of this refresh, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | holds 2 players on 50 slots. The seven-day average is 1 players, and the highest point in that week was 7. Look at the last 48 hours and the peak hour is 19:00 UTC, at 4 players on average.

Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sit in the rankings?

In Europe, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is #1,055; across all ranked servers it is #2,786 on seven-day player hours, in the top 12%.

Map and rules

What are the settings and rules for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

No gather rate appears in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. 20 players is the most a group can hold. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Size 4,200 and seed 20 define the procedural map on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Blueprint Wipe In: 6d 22h 20m.

How to join

How do you connect to [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

To connect, start Rust and enter client.connect 185.216.144.68:28540 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/jymGN2PPjd is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts20
Group limit No team may exceed 20 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.