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Rust Insights

Server profile

2[PvE]Тульский|Русский|Custom+Ивенты

Online, with 11 of 200 players on; ranked #1,358 of every public Rust server, the top 6%. It last wiped 15d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
11/ 200 players now 6% full
57-day averagepeak 17
#1,358ranktop 6%
15d agolast wipebiweekly schedule
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Note: Top 6% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

0.5 days usual gap between real wipes
18 wipe-day peak players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 12d 11hMon 9 Nov, 05:35 UTC
  3. 26d 11hMon 23 Nov, 05:35 UTC
  4. 37d 0hThu 3 Dec, 19:00 UTCFW
  5. 40d 11hMon 7 Dec, 05:35 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctSun 11 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 20, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 05:35 UTC15d ago 20 – running 1
Sun 11 Oct, 18:25 UTC15d ago 17 – 0.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average358/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average87/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 32 on average35/200
  4. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 29 on average37/50
  5. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 29 on average32/100
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 26 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 2[PvE]Тульский|Русский|Custom+Ивенты?

Recent wipes peaked at 18 players on average. The peak crowd on this wipe came 38 hours after it started.

How often does 2[PvE]Тульский|Русский|Custom+Ивенты wipe, and on which day?

Its tag sets the prediction: too few wipes on 2[PvE]Тульский|Русский|Custom+Ивенты are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 15 days 12 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

Does 2[PvE]Тульский|Русский|Custom+Ивенты hold a steady frame rate?

Average server fps over the last 48 hours was 58, with a floor of 50. Buildings, deployables and the rest took the entity count as high as 118,948. Memory use peaked at 3,551 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on 2[PvE]Тульский|Русский|Custom+Ивенты?

Rust network protocol 2635 and build 168909 on Windows is what 2[PvE]Тульский|Русский|Custom+Ивенты runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is 2[PvE]Тульский|Русский|Custom+Ивенты, and is it up at the moment?

Right now 2[PvE]Тульский|Русский|Custom+Ивенты is up and running. The uptime it reports puts the last restart at about 57 minutes ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 11 October 2026.

What location is listed for 2[PvE]Тульский|Русский|Custom+Ивенты?

No region tag comes from 2[PvE]Тульский|Русский|Custom+Ивенты, though the name suggests Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.207.214.209:35100 is where it answers.

Server tags

How should you read the tags listed for 2[PvE]Тульский|Русский|Custom+Ивенты?

These tags come from 2[PvE]Тульский|Русский|Custom+Ивенты and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 2[PvE]Тульский|Русский|Custom+Ивенты turn up among the Rust Insights lists and filters?

2[PvE]Тульский|Русский|Custom+Ивенты appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Players now: At least 10.

Population

How many players are on 2[PvE]Тульский|Русский|Custom+Ивенты right now?

2[PvE]Тульский|Русский|Custom+Ивенты shows 11 players at the moment, against 200 slots. Over the past week it peaked at 17 and averaged 5 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 13 players on average.

In the ranking of Rust servers, where does 2[PvE]Тульский|Русский|Custom+Ивенты place?

The player-hours ranking for the last seven days puts 2[PvE]Тульский|Русский|Custom+Ивенты at #1,358, among the top 6% of all ranked servers.

Settings and rules

What settings and rules apply on 2[PvE]Тульский|Русский|Custom+Ивенты?

Nothing about gather rate is given in the name of 2[PvE]Тульский|Русский|Custom+Ивенты. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on 2[PvE]Тульский|Русский|Custom+Ивенты?

Size 4,096 and seed 1 define the procedural map on 2[PvE]Тульский|Русский|Custom+Ивенты, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to 2[PvE]Тульский|Русский|Custom+Ивенты?

Type client.connect 185.207.214.209:35100 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://trg.gamestores.app/ is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.