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Live edition103,453 playing on 11,891 servers

Rust Insights

Server profile

A Rust Server

Online, with 0 of 40 players on; ranked #11,686 of every public Rust server, the top 52%. It last wiped 2h ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 2
#11,686ranktop 52%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5215:0016:0017:00Wiped Thu 29 Oct, 16:54 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608015:0016:0017:00Wiped Thu 29 Oct, 16:54 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct22 Oct29 Oct

Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctTue 20 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:38 UTC3h ago – – running 0
Fri 23 Oct, 07:00 UTC6d ago 1 – – 0
Tue 20 Oct, 08:43 UTC9d ago 1 halved by day 1 2.9 days 0
Fri 9 Oct, 20:45 UTC19d ago 1 – 10.5 days 0
Thu 8 Oct, 16:55 UTC21d ago 1 – 1.2 days 1
Tue 6 Oct, 06:50 UTC23d ago 1 – 2.4 days 0
Mon 5 Oct, 21:22 UTC23d ago 1 – 0.4 days 0
Thu 1 Oct, 16:55 UTC28d ago 1 halved by day 1 4.2 days 0
Thu 24 Sep, 16:52 UTC35d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average113/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average73/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at A Rust Server?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does A Rust Server wipe?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 2 hours have passed since its current world was created.

Server

How well does A Rust Server perform?

The 48-hour average for server fps is 60, and 60 was the lowest seen. At its highest the entity count reached 51,185: buildings, deployables and everything else. It drew as much as 2,159 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does A Rust Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

Has A Rust Server stayed online, and is it up now?

Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 6 minutes ago. The last 7 full days gave 8 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 21 September 2026.

Where does A Rust Server run from?

A region is not published by A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.189.255.192:35500.

Tags

What is meant by each tag on A Rust Server?

These tags come from A Rust Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind A Rust Server?

A Rust Server and 3 other servers we track all publish a mrazrust.top hostname, so the same operator most likely runs them.

Which Rust Insights filters and lists feature A Rust Server?

A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on A Rust Server right now?

At the time of this refresh, A Rust Server holds 0 players on 40 slots. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

Where does A Rust Server sit in the rankings?

Player hours over seven days put A Rust Server at #11,686, within the top 52% of the ranked field.

Map and rules

What are the settings and rules for A Rust Server?

No gather rate appears in the name of A Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Rust Server?

The game generates the map on A Rust Server: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

How to join

What is the way to join A Rust Server?

To connect, start Rust and enter client.connect 185.189.255.192:35500 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.