Server profile
A Rust Server
Online, with 0 of 40 players on; ranked #11,686 of every public Rust server, the top 52%. It last wiped 2h ago.
Online 185.189.255.192:35500 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:38 UTC3h ago | – | – | running | 0 |
| Fri 23 Oct, 07:00 UTC6d ago | 1 | – | – | 0 |
| Tue 20 Oct, 08:43 UTC9d ago | 1 | halved by day 1 | 2.9 days | 0 |
| Fri 9 Oct, 20:45 UTC19d ago | 1 | – | 10.5 days | 0 |
| Thu 8 Oct, 16:55 UTC21d ago | 1 | – | 1.2 days | 1 |
| Tue 6 Oct, 06:50 UTC23d ago | 1 | – | 2.4 days | 0 |
| Mon 5 Oct, 21:22 UTC23d ago | 1 | – | 0.4 days | 0 |
| Thu 1 Oct, 16:55 UTC28d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Thu 24 Sep, 16:52 UTC35d ago | 0 | – | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at A Rust Server?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
On what schedule does A Rust Server wipe?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 2 hours have passed since its current world was created.
Server
How well does A Rust Server perform?
The 48-hour average for server fps is 60, and 60 was the lowest seen. At its highest the entity count reached 51,185: buildings, deployables and everything else. It drew as much as 2,159 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does A Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. You can only join if your game is on the same protocol; Steam handles that update.
Has A Rust Server stayed online, and is it up now?
Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 6 minutes ago. The last 7 full days gave 8 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 21 September 2026.
Where does A Rust Server run from?
A region is not published by A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.189.255.192:35500.
Tags
What is meant by each tag on A Rust Server?
These tags come from A Rust Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind A Rust Server?
A Rust Server and 3 other servers we track all publish a mrazrust.top hostname, so the same operator most likely runs them.
Which Rust Insights filters and lists feature A Rust Server?
A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on A Rust Server right now?
At the time of this refresh, A Rust Server holds 0 players on 40 slots. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #11,686, within the top 52% of the ranked field.
Map and rules
What are the settings and rules for A Rust Server?
No gather rate appears in the name of A Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on A Rust Server?
The game generates the map on A Rust Server: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
What is the way to join A Rust Server?
To connect, start Rust and enter client.connect 185.189.255.192:35500 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.