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Rust Insights

Server profile

Aria Reach

Online, with 1 of 200 players on; ranked #4,809 of every public Rust server, the top 22%. It last wiped 13d ago.

Filed under biweekly wipes vanillamoddedoxidepve
Launch Rust and join
1/ 200 players now 0% full
07-day averagepeak 3
#4,809ranktop 22%
13d agolast wipebiweekly schedule
19hnext wipeFri 30 Oct, 12:57 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 12:57 UTC, in 19h. Its biweekly schedule tag · low confidence

13.8 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 19hFri 30 Oct, 12:57 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 14d 19hFri 13 Nov, 12:57 UTC
  4. 28d 19hFri 27 Nov, 12:57 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 42d 19hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW27d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC40d ago 1 halved by day 1 12.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average186/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average319/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average65/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average43/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average83/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average31/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Aria Reach?

Recent wipes peaked at 6 players on average. The peak crowd on this wipe came 5 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.

How often does Aria Reach wipe, and on which day?

Too few wipes are on record for Aria Reach to confirm its schedule, so the tag guides the prediction. A wipe is expected on Friday 30 October at 12:57 UTC. This world dates from 13 days 4 hours ago. The tags give wipes as every two weeks.

About the server

What does performance look like on Aria Reach?

Average server fps over the last 48 hours was 181, with a floor of 1. Buildings, deployables and the rest took the entity count as high as 127,431. The highest memory figure was 5,296 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Aria Reach on?

Rust network protocol 2635 and build 168909 on Windows is what Aria Reach runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Aria Reach, and is it online?

Aria Reach is currently reachable and online. The uptime it reports puts the last restart at about 13 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 18 September 2026.

What location is listed for Aria Reach?

There is no region published for Aria Reach. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.189.255.156:35000 is where it answers.

Lists and tags

What is meant by each tag on Aria Reach?

These tags come from Aria Reach and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): The slot count is 200; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): Danger comes from the world, not from other players; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^x (Unknown flag): Facepunch does not document this flag. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs Aria Reach?

The same operator probably runs them: Aria Reach publishes a rustaria.ru hostname, and so do 4 other servers we track.

Where does Aria Reach turn up among the Rust Insights lists and filters?

Aria Reach appears among the following Rust Insights lists: Rust servers running the tutorial, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What does the population of Aria Reach look like?

Aria Reach shows 1 players at the moment, against 200 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 18:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Aria Reach place?

On player hours for the last seven days, Aria Reach sits at #4,809, inside the top 22% of ranked servers.

Rules and settings

What are the settings and rules for Aria Reach?

The name of Aria Reach does not state a gather rate. Up to 100 players can join one group. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map is live on Aria Reach?

Aria Reach runs a procedural map of size 4,500 with seed 121315421, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Вайп был 13 д наза.

How to join

How can you get onto Aria Reach?

Type client.connect 185.189.255.156:35000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players The slot count is 200.
ts100
Group limit Team size is capped at 100.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE Danger comes from the world, not from other players.
^t
Tutorial on The tutorial from Facepunch gives new players a start here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

^x
Unknown flag Facepunch does not document this flag.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.