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Live edition104,075 playing on 11,902 servers

Rust Insights

Server profile

[AE] Facepunch 2

Online, with 20 of 350 players on; ranked #987 of every public Rust server, the top 4%. It last wiped 28d ago.

Filed under official monthly wipes vanilla
Launch Rust and join
The server's own banner, as it publishes it.
20/ 350 players now 6% full
97-day averagepeak 26
#987ranktop 4%
28d agolast wipemonthly schedule
7d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

28 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 28 – running 4

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average436/475
  2. eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
  3. Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average254/300
  4. Rustopia.gg - US LargeNA · groups of 16+ · monthly · 126 on average82/200
  5. Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 125 on average94/125
  6. Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 119 on average170/300

The short version

Quick answers

From the figures on this page.

Wipe days

What does [AE] Facepunch 2 look like once wipe day arrives?

The average busiest point of its recent wipes was 28 players. 27 hours into the latest wipe, the crowd on the server reached its peak.

How often does [AE] Facepunch 2 wipe, and on which day?

Each month [AE] Facepunch 2 wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 1 hours have passed since its current world was created. The tags put wipes at monthly.

About the server

How well does [AE] Facepunch 2 perform?

Server fps averaged 122 over 48 hours; the lowest reading was 75. The world held a peak of 141,366 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,315 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [AE] Facepunch 2 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [AE] Facepunch 2 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [AE] Facepunch 2, and is it online?

[AE] Facepunch 2 is currently reachable and online. The uptime it reports puts the last restart at about 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [AE] Facepunch 2 sit?

A region is not published by [AE] Facepunch 2. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 185.179.203.164:28015.

Tags

Which meanings sit behind the tags on [AE] Facepunch 2?

When the game's server browser reads [AE] Facepunch 2, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp350 (Max players): 350 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates [AE] Facepunch 2?

[AE] Facepunch 2 and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.

Where does [AE] Facepunch 2 turn up among the Rust Insights lists and filters?

[AE] Facepunch 2 appears among the following Rust Insights lists: Rust servers running the tutorial, Official Rust servers, listed and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Population

How many players are on [AE] Facepunch 2 right now?

At the time of this refresh, [AE] Facepunch 2 holds 20 players on 350 slots. The seven-day average is 9 players, and the highest point in that week was 26. Look at the last 48 hours and the peak hour is 15:00 UTC, at 16 players on average.

In the ranking of Rust servers, where does [AE] Facepunch 2 place?

On player hours for the last seven days, [AE] Facepunch 2 sits at #987, inside the top 4% of ranked servers.

Rules and settings

What are the settings and rules for [AE] Facepunch 2?

The name of [AE] Facepunch 2 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It appears under Official in the game's server list. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map on [AE] Facepunch 2?

The game generates the map on [AE] Facepunch 2: procedural, size 4,500, seed 1120603257. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join [AE] Facepunch 2?

Open the console with F1 in Rust and enter client.connect 185.179.203.164:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp350
Max players 350 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.