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Rust Insights

Server profile · OC

Staging PVE Australia (Carbon)

Online, with 0 of 40 players on; ranked #7,386 of every public Rust server, the top 33%. It last wiped 19d ago.

Filed under quad monthly wipes moddedcarbonpvesoftcore
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 40 players now 0% full
07-day averagepeak 2
#7,386ranktop 33% · #149 in OC
19d agolast wipemonthly schedule
7d 9hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75110:0009:0015:0021:0003:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040010:0009:0015:0021:0003:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 33% of all ranked servers, top 70% in OC, and #410 of the quad servers (top 50%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

5.7 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:06 UTC19d ago 1 – running 0
Sun 4 Oct, 12:58 UTC24d ago 1 held half 5.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average2/50
  2. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average0/50
  3. Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100
  4. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average7/140
  5. [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average21/200
  6. [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average9/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Staging PVE Australia (Carbon) look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 38 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Staging PVE Australia (Carbon) wipe, and on which day?

The only wipe on Staging PVE Australia (Carbon) is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 19 days 3 hours ago. Its tags state a monthly wipe schedule.

About the server

Does Staging PVE Australia (Carbon) hold a steady frame rate?

Server fps averaged 179 over 48 hours; the lowest reading was 106. The world held a peak of 118,000 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,880 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Staging PVE Australia (Carbon) currently run?

Running on Windows, Staging PVE Australia (Carbon) is on Rust network protocol 2635 and build 169621. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Staging PVE Australia (Carbon), and is it up at the moment?

Staging PVE Australia (Carbon) is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. It spent 149 of the last 7 full days' 168 hours up, 89% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Staging PVE Australia (Carbon)?

The OC tag is how Staging PVE Australia (Carbon) places itself in Oceania. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 180.150.91.79:26010 is where it answers.

Lists and tags

Which meanings sit behind the tags on Staging PVE Australia (Carbon)?

When the game's server browser reads Staging PVE Australia (Carbon), it finds these tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp40 (Max players): 40 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169621 (Build): The game build is 169621; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Staging PVE Australia (Carbon)?

The Rust Insights lists that carry Staging PVE Australia (Carbon) are Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Population history

What does the population of Staging PVE Australia (Carbon) look like?

At the time of this refresh, Staging PVE Australia (Carbon) holds 0 players on 40 slots. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.

How does Staging PVE Australia (Carbon) compare with other Rust servers in the ranking?

In Oceania, Staging PVE Australia (Carbon) is #149; across all ranked servers it is #7,386 on seven-day player hours, in the top 33%. The quad ranking places it at #410.

Map and rules

How is Staging PVE Australia (Carbon) configured, and what rules apply?

Nothing about gather rate is given in the name of Staging PVE Australia (Carbon). Groups are capped at 4 players under the name quad. softcore is the game mode, Part of your loot stays with you in this easier Facepunch mode. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Staging PVE Australia (Carbon)?

Staging PVE Australia (Carbon) runs a procedural map of size 4,500 with seed 354320, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join Staging PVE Australia (Carbon)?

Type client.connect 180.150.91.79:26010 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/t3CSMukWdC.

The small print

Server tags

What each one means.

Published as mp40,ptsw,$r?,v2635,^z,^y,^m,OC,^p,gmsoftcore,cs169621,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp40
Max players 40 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169621
Build The game build is 169621.
ptsw
Networking It runs on the 'sw' network layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

OC
Oceania The server browser files this server under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.