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Rust Insights

Server profile · EU

RAID LAB | Build. Test. Repeat.

Offline, with 0 of 12 players on; ranked #12,987 of every public Rust server, the top 58%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join
0/ 12 players now 0% full
07-day averagepeak 1
#12,987ranktop 58% · #2425 in EU
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC3d ago 1 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average24/100
  2. Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
  3. EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
  4. MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average186/300
  5. AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average115/200
  6. HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average60/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RAID LAB | Build. Test. Repeat., what happens on wipe day?

Recent wipes peaked at 1 players on average. 7 hours after the latest wipe, the crowd peaked.

On what schedule does RAID LAB | Build. Test. Repeat. wipe?

Its rhythm cannot be read yet: RAID LAB | Build. Test. Repeat. has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 3 days 10 hours ago.

Server details

What Rust version is live on RAID LAB | Build. Test. Repeat.?

Rust network protocol 2635 and build 168909 on Windows is what RAID LAB | Build. Test. Repeat. runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RAID LAB | Build. Test. Repeat., and is it online?

The last sighting of RAID LAB | Build. Test. Repeat. was 2 days 22 hours ago, and it is offline at present. It spent 5 of the last 3 full days' 72 hours up, 7% of the time. On 25 October 2026 is when Rust Insights first saw it.

What location is listed for RAID LAB | Build. Test. Repeat.?

With its EU tag, RAID LAB | Build. Test. Repeat. lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 179.255.185.126:28015 is where it answers.

Server tags

What is meant by each tag on RAID LAB | Build. Test. Repeat.?

When the game's server browser reads RAID LAB | Build. Test. Repeat., it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): 12 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^k (Build server): Use it to design bases and practise builds; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does RAID LAB | Build. Test. Repeat. turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry RAID LAB | Build. Test. Repeat. are Rust servers in Europe, Modded Rust servers, explained, Aim training servers, live and Rust build and creative servers. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of RAID LAB | Build. Test. Repeat. look like?

RAID LAB | Build. Test. Repeat. was last seen 2 days 22 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.

Where does RAID LAB | Build. Test. Repeat. sit in the rankings?

RAID LAB | Build. Test. Repeat. holds #12,987 for player hours over the last seven days, #2,425 in Europe and in the top 58% of all ranked servers.

Rules and settings

How is RAID LAB | Build. Test. Repeat. configured, and what rules apply?

No gather rate appears in the name of RAID LAB | Build. Test. Repeat.. No group limit is set, so the game's default of 8 players applies. You get combat training as the game mode, aim and PvP practice, loot handed out. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Join

How can you get onto RAID LAB | Build. Test. Repeat.?

To connect, start Rust and enter client.connect 179.255.185.126:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players 12 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^d
Combat training A training ground for aim and PvP, with loot given out.
^k
Build server Use it to design bases and practise builds.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.