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Rust Insights

Server profile · EU

Brutal PvE II

Offline, with 0 of 25 players on; ranked #4,998 of every public Rust server, the top 23%. It last wiped 13d ago.

Filed under biweekly wipes moddedcarbonpvepremium
Launch Rust and join
0/ 25 players now 0% full
07-day averagepeak 3
#4,998ranktop 23% · #1700 in EU
13d agolast wipebiweekly schedule
20hnext wipeThu 29 Oct, 17:58 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0023:0000:0002:0003:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020022:0023:0000:0002:0003:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k21 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Note: Top 23% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 17:58 UTC, in 20h. Its biweekly schedule tag · low confidence

14 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

Coming wipes

  1. 20hThu 29 Oct, 17:58 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 17:58 UTC
  4. 28d 20hThu 26 Nov, 17:58 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC13d ago 2 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago 3 halved by day 9 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average284/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average42/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average27/200
  4. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average36/100
  5. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average55/50
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average15/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Brutal PvE II?

The average busiest point of its recent wipes was 2 players. 2 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 9.

When does Brutal PvE II wipe, and how often?

Too few wipes are on record for Brutal PvE II to confirm its schedule, so the tag guides the prediction. Thursday 29 October at 17:58 UTC is when the next wipe is due. This world dates from 13 days 3 hours ago. The tags give wipes as every two weeks.

About the server

Does Brutal PvE II hold a steady frame rate?

Server fps averaged 114 over 48 hours; the lowest reading was 108. Buildings, deployables and the rest took the entity count as high as 126,959. The highest memory figure was 4,497 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Brutal PvE II currently run?

Running on Linux, Brutal PvE II is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Brutal PvE II, and is it online?

The last sighting of Brutal PvE II was 40 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 23 hours ago. It spent 149 of the last 7 full days' 168 hours up, 89% of the time. The first record Rust Insights has of it is 21 September 2026.

In which location does Brutal PvE II sit?

The EU tag is how Brutal PvE II places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 178.63.43.239:7003 is where it answers.

Server tags

Which meanings sit behind the tags on Brutal PvE II?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The slot count is 25; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; ^q (Premium): Joining requires premium status in Rust; EU (Europe): The server browser files this server under Europe are what Brutal PvE II publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Brutal PvE II?

Brutal PvE II appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What does the population of Brutal PvE II look like?

Brutal PvE II is offline at the moment; the last sighting was 40 hours ago. Over the past week it peaked at 3 and averaged 0 players.

In the ranking of Rust servers, where does Brutal PvE II place?

On the seven-day player-hours measure, Brutal PvE II is #4,998, in the top 23% of all ranked servers and #1,700 in Europe.

Settings and rules

How is Brutal PvE II configured, and what rules apply?

The name of Brutal PvE II does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Joining requires premium status in Rust. VAC is on: Valve's anti-cheat is active.

What is the map on Brutal PvE II?

The game generates the map on Brutal PvE II: procedural, size 4,500, seed 15102026. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join Brutal PvE II?

To connect, start Rust and enter client.connect 178.63.43.239:7003 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Joining requires premium status in Rust.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players The slot count is 25.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.
^q
Premium Joining requires premium status in Rust.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.