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Rust Insights

Server profile

またーりtest

Offline, with 1 of ? players on; ranked #7,902 of every public Rust server, the top 36%. It last wiped 9h ago.

Filed under moddedoxide
Launch Rust and join
1/ ? players now
17-day averagepeak 1
#7,902ranktop 36%
9h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0021:0010:0011:0010:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0021:0010:0011:0010:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct28 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:53 UTC9h ago – – running 0
Mon 26 Oct, 13:11 UTC2d ago 1 – 1.9 days 0
Fri 2 Oct, 14:01 UTC26d ago 1 – 24 days 0
Thu 1 Oct, 14:56 UTC27d ago 1 – 1 days 0
Wed 23 Sep, 08:42 UTC35d ago 1 – 8.3 days 0
Tue 22 Sep, 11:40 UTC36d ago 1 – 0.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average33/100
  2. 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 18 on average32/200
  3. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average5/100
  4. [JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average7/100
  5. #10-[搞就完了]10倍/10.28新档/无权/萌新首选EA · no group limit · 11 on average16/100
  6. [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 11 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at またーりtest?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.

How often does またーりtest wipe, and on which day?

There is no next wipe to predict: またーりtest wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 9 hours ago.

About the server

Does またーりtest hold a steady frame rate?

The 48-hour average for server fps is 235, and 222 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 54,392. The highest memory figure was 2,650 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does またーりtest currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for またーりtest. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for またーりtest, and is it online?

またーりtest is offline at the moment; the last time it was seen was 8 hours ago. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 13 of 168 hours up, or 8% of the time. Rust Insights first logged this server on 17 September 2026.

Where does またーりtest run from?

The name of またーりtest points to Asia, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 175.130.55.150:28115.

Tags

How should you read the tags listed for またーりtest?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what またーりtest publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does またーりtest appear?

These Rust Insights lists include またーりtest: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How many players are on またーりtest right now?

またーりtest is offline at the moment; the last sighting was 8 hours ago. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 20:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does またーりtest place?

Player hours over seven days put またーりtest at #7,902, within the top 36% of the ranked field.

Map and rules

What are the settings and rules for またーりtest?

No gather rate appears in the name of またーりtest. Up to 10 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on またーりtest?

Size 4,000 and seed 1337 define the procedural map on またーりtest, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: またーりカスタムMAP.

Join

What is the way to join またーりtest?

Type client.connect 175.130.55.150:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.