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Rust Insights

Server profile

[AU] Rust Aus PvE | Monthly | High Gather

Offline, with 0 of 100 players on; ranked #15,172 of every public Rust server, the top 70%. It last wiped 27d ago.

Filed under monthly wipes vanillamoddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,172ranktop 70%
27d agolast wipemonthly schedule
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

5.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:35 UTC27d ago 1 – running 0
Wed 30 Sep, 09:27 UTC28d ago 1 – 1.8 days 0
Sun 20 Sep, 11:44 UTC38d ago 1 halved by day 1 9.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU LongOC · groups of 16+ · monthly · 30 on average24/100
  3. [AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average11/250
  4. [AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average4/250
  5. ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average2/100
  6. AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average2/500

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [AU] Rust Aus PvE | Monthly | High Gather, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 15 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does [AU] Rust Aus PvE | Monthly | High Gather wipe, and how often?

Each month [AU] Rust Aus PvE | Monthly | High Gather wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 1 hours ago. Its tags state a monthly wipe schedule.

About the server

What Rust version is live on [AU] Rust Aus PvE | Monthly | High Gather?

The Rust build is network protocol 2634 and build 167781, running on Linux, for [AU] Rust Aus PvE | Monthly | High Gather. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [AU] Rust Aus PvE | Monthly | High Gather, and is it up at the moment?

The last sighting of [AU] Rust Aus PvE | Monthly | High Gather was 11 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [AU] Rust Aus PvE | Monthly | High Gather?

The name of [AU] Rust Aus PvE | Monthly | High Gather points to Oceania, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 169.155.124.63:19200.

Lists and tags

How should you read the tags listed for [AU] Rust Aus PvE | Monthly | High Gather?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what [AU] Rust Aus PvE | Monthly | High Gather publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [AU] Rust Aus PvE | Monthly | High Gather?

The Rust Insights lists that carry [AU] Rust Aus PvE | Monthly | High Gather are Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [AU] Rust Aus PvE | Monthly | High Gather right now?

[AU] Rust Aus PvE | Monthly | High Gather was last seen 11 days 16 hours ago and is offline right now.

Where does [AU] Rust Aus PvE | Monthly | High Gather sit in the rankings?

Player hours over seven days put [AU] Rust Aus PvE | Monthly | High Gather at #15,172, within the top 70% of the ranked field.

Settings and rules

How is [AU] Rust Aus PvE | Monthly | High Gather configured, and what rules apply?

No gather rate appears in the name of [AU] Rust Aus PvE | Monthly | High Gather. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

Which map is live on [AU] Rust Aus PvE | Monthly | High Gather?

Size 4,000 and seed 1 define the procedural map on [AU] Rust Aus PvE | Monthly | High Gather, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join [AU] Rust Aus PvE | Monthly | High Gather?

Type client.connect 169.155.124.63:19200 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.