Server profile
training_grounds
Online, with 0 of ? players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 16d ago.
Online 168.100.162.11:28085 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|291/300
- Rustoria.co - EU East Long269/250
- Rusty Moose |EU Main|24/250
- Rustoria.co - EU Main21/250
- Rustafied.com - EU Friday39/100
- Rustoria.co - EU East Medium125/200
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at training_grounds?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 2 hours after it started.
When does training_grounds wipe, and how often?
There is no next wipe to predict: training_grounds wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 17 hours have passed since its current world was created.
About the server
What does performance look like on training_grounds?
Server fps averaged 30 over 48 hours; the lowest reading was 29. The world held a peak of 137,229 entities, counting buildings, deployables and all the rest. It drew as much as 3,931 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does training_grounds currently run?
Running on Linux, training_grounds is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for training_grounds, and is it online?
training_grounds is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 99 of 168 hours up, or 59% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does training_grounds sit?
No region is published by training_grounds. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 168.100.162.11:28085.
Tags
How should you read the tags listed for training_grounds?
These tags come from training_grounds and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does training_grounds turn up among the Rust Insights lists and filters?
training_grounds appears among the following Rust Insights lists: Rust servers running the tutorial, Best Rust community servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Player counts
How many players are on training_grounds right now?
0 players are connected to training_grounds right now. A seven-day average of 0 players puts the last week in context.
Where does training_grounds sit in the rankings?
The player-hours ranking for the last seven days puts training_grounds at #15,338, among the top 69% of all ranked servers.
Settings and rules
How is training_grounds configured, and what rules apply?
Nothing about gather rate is given in the name of training_grounds. The group cap stands at 16 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on training_grounds?
The map on training_grounds is custom, size 4,500, with its file published for download here.
Connecting
How can you get onto training_grounds?
To connect, start Rust and enter client.connect 168.100.162.11:28085 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://forum.rustafied.com/store/product/75-sea-medium/ is its website.
