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Rust Insights

Server profile

training_grounds

Online, with 0 of ? players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 16d ago.

Filed under vanilla
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,338ranktop 69%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0012:0014:0002:0004:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304009:0012:0014:0002:0004:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average291/300
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average269/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average21/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average39/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average125/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at training_grounds?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 2 hours after it started.

When does training_grounds wipe, and how often?

There is no next wipe to predict: training_grounds wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 17 hours have passed since its current world was created.

About the server

What does performance look like on training_grounds?

Server fps averaged 30 over 48 hours; the lowest reading was 29. The world held a peak of 137,229 entities, counting buildings, deployables and all the rest. It drew as much as 3,931 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does training_grounds currently run?

Running on Linux, training_grounds is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for training_grounds, and is it online?

training_grounds is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 99 of 168 hours up, or 59% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does training_grounds sit?

No region is published by training_grounds. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 168.100.162.11:28085.

Tags

How should you read the tags listed for training_grounds?

These tags come from training_grounds and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does training_grounds turn up among the Rust Insights lists and filters?

training_grounds appears among the following Rust Insights lists: Rust servers running the tutorial, Best Rust community servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Player counts

How many players are on training_grounds right now?

0 players are connected to training_grounds right now. A seven-day average of 0 players puts the last week in context.

Where does training_grounds sit in the rankings?

The player-hours ranking for the last seven days puts training_grounds at #15,338, among the top 69% of all ranked servers.

Settings and rules

How is training_grounds configured, and what rules apply?

Nothing about gather rate is given in the name of training_grounds. The group cap stands at 16 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on training_grounds?

The map on training_grounds is custom, size 4,500, with its file published for download here.

Connecting

How can you get onto training_grounds?

To connect, start Rust and enter client.connect 168.100.162.11:28085 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://forum.rustafied.com/store/product/75-sea-medium/ is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots in total.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.