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Rust Insights

Server profile

Testserver

Online, with 0 of ? players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under vanillapremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,341ranktop 69%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days usual gap between real wipes
67% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average169/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average169/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average16/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average81/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does Testserver look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

When does Testserver wipe, and how often?

There is no next wipe to predict: Testserver wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 8 hours have passed since its current world was created.

About the server

Does Testserver hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 27. The world held a peak of 94,000 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,019 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Testserver on?

The Rust build is network protocol 2635 and build 169606, running on Linux, for Testserver. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Testserver, and is it online?

Right now Testserver is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 22 September 2026.

Where does Testserver run from?

No region is published by Testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 168.100.162.11:28075.

Lists and tags

How should you read the tags listed for Testserver?

When the game's server browser reads Testserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169606 (Build): It runs game build 169606; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; ^q (Premium): Rust's premium status is required to join; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Testserver?

The Rust Insights lists that carry Testserver are Rust servers running the tutorial, Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Population history

How many players are on Testserver right now?

At this moment, Testserver shows 0 players. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Testserver place?

Player hours over seven days put Testserver at #15,341, within the top 69% of the ranked field.

Map and rules

How is Testserver configured, and what rules apply?

The name of Testserver does not state a gather rate. Up to 16 players can join one group. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

What is the map on Testserver?

A custom map of size 3,750 is in use on Testserver; download its published file from this page.

Connecting

What is the way to join Testserver?

To connect, start Rust and enter client.connect 168.100.162.11:28075 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join. You will find its website at https://www.rustafied.com/.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169606
Build It runs game build 169606.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is open to new players on this server.

Mods and access

^q
Premium Rust's premium status is required to join.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.