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Rust Insights

Server profile · NA

C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++

Online, with 0 of 250 players on; ranked #4,405 of every public Rust server, the top 20%. It last wiped 14d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 250 players now 0% full
07-day averagepeak 5
#4,405ranktop 20% · #745 in NA
14d agolast wipebiweekly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304022:0007:0016:0002:0011:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 5

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 18:10 UTC
  3. 34d 21hThu 3 Dec, 19:00 UTCFW
  4. 41d 20hThu 10 Dec, 18:10 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:10 UTC14d ago 4 – running 2
Thu 1 Oct, 18:15 UTC FW28d ago 4 held half 14 days 2
Thu 17 Sep, 18:15 UTC42d ago 2 halved by day 5 14 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 10 on average574/600
  2. [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 3 on average6/75
  3. (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average2/100
  4. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 381 on average131/150
  5. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 158 on average122/200
  6. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average215/240

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 46 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 5.

On what schedule does C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ wipe?

On C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++, wipes are scheduled every 4 weeks on Thursday at 18:10 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 14 days 3 hours ago. According to its tags, wipes come every two weeks.

Server details

What does performance look like on C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++?

Average server fps over the last 48 hours was 30, with a floor of 19. At its highest the entity count reached 93,777: buildings, deployables and everything else. The highest memory figure was 3,572 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ currently run?

Running on Linux, C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++, and is it up at the moment?

Right now C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ is up and running. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 158 of 168 hours up, or 94% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ sit?

The NA tag is how C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 168.100.160.43:28022.

Server tags

How should you read the tags listed for C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++?

These tags come from C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): 250 slots in total; ts99 (Group limit): A team holds 99 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++?

The Rust Insights lists that carry C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ are Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population history

How many players are on C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ right now, and how does that number move?

Of its 250 slots, C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ currently has 0 filled. Over the past week it peaked at 5 and averaged 0 players. The busiest point of the last 48 hours fell at 02:00 UTC, averaging 4 players.

How does C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ compare with other Rust servers in the ranking?

On the seven-day player-hours measure, C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ is #4,405, in the top 20% of all ranked servers and #745 in North America.

Rules and settings

How is C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ configured, and what rules apply?

The name of C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ says 2x gather. 99 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++?

C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++ runs a procedural map of size 4,000 with seed 603343971, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++?

Open the console with F1 in Rust and enter client.connect 168.100.160.43:28022. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://c4-you-later.paynow.store/.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts99,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players 250 slots in total.
ts99
Group limit A team holds 99 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.