Server profile · NA
Oblivion
Online, with 0 of 50 players on; ranked #9,727 of every public Rust server, the top 44%. It last wiped 5d ago.
Online NA 167.237.52.5:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:33 UTC5d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
On Oblivion, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started.
When does Oblivion wipe, and how often?
Too few wipes are on record for Oblivion to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 5 hours ago.
Server
What does performance look like on Oblivion?
The 48-hour average for server fps is 55, and 43 was the lowest seen. The world held a peak of 121,671 entities, counting buildings, deployables and all the rest. It drew as much as 5,408 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Oblivion?
Running on Linux, Oblivion is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Oblivion, and is it up at the moment?
Oblivion is currently reachable and online. Going by the uptime figure it gives, its last restart was around 4 days 13 hours ago. It spent 104 of the last 7 full days' 168 hours up, 62% of the time. The first record Rust Insights has of it is 7 October 2026.
What location is listed for Oblivion?
The NA tag is how Oblivion places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 167.237.52.5:28015.
Lists and tags
What is meant by each tag on Oblivion?
When the game's server browser reads Oblivion, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Oblivion appear?
Oblivion appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Oblivion right now, and how does that number move?
Oblivion shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 0 players.
Where does Oblivion sit in the rankings?
Oblivion holds #9,727 for player hours over the last seven days, #1,269 in North America and in the top 44% of all ranked servers.
Rules and settings
What settings and rules apply on Oblivion?
The name of Oblivion does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Oblivion?
The game generates the map on Oblivion: procedural, size 4,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Oblivion?
Open the console with F1 in Rust and enter client.connect 167.237.52.5:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
