Server profile · EU
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online, with 3 of 50 players on; ranked #1,952 of every public Rust server, the top 9%. It last wiped 4d ago.
Online EU 167.235.169.114:28310 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 9d 3hFri 6 Nov, 14:00 UTC
- 23d 3hFri 20 Nov, 14:00 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 37d 3hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC4d ago | 10 | – | running | 1 |
| Wed 7 Oct, 13:34 UTC20d ago | 1 | held half | 16 days | 1 |
| Tue 6 Oct, 15:16 UTC21d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 0 | – | 4.9 days | 0 |
| Mon 28 Sep, 05:47 UTC30d ago | 2 | held half | 3.5 days | 1 |
| Tue 22 Sep, 13:05 UTC35d ago | 1 | held half | 5.7 days | 1 |
| Mon 21 Sep, 13:00 UTC36d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 17:57 UTC42d ago | 1 | halved by day 2 | 5.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo161/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1042/100
- RustAria#4 [Мирный / PVE / SKINDROPS]22/200
- [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME13/50
- [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid13/100
- PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events17/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
At their busiest, its recent wipes drew 4 players on average. 4 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?
Too few wipes are on record for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE to confirm its schedule, so the tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 4 days 20 hours ago. According to its tags, wipes come every two weeks.
Server
Does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hold a steady frame rate?
The 48-hour average for server fps is 137, and 109 was the lowest seen. The world held a peak of 83,171 entities, counting buildings, deployables and all the rest. It drew as much as 6,635 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and is it online?
At the time of this check ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is online. About 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sit?
With its EU tag, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 167.235.169.114:28310.
Server tags
What is meant by each tag on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe are what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Player counts
How many players are on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE right now, and how does that number move?
Of its 50 slots, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE currently has 3 filled. The seven-day average is 2 players, and the highest point in that week was 10. Its strongest hour in the past 48 was 14:00 UTC, with an average of 8 players.
How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE compare with other Rust servers in the ranking?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE holds #1,952 for player hours over the last seven days, #759 in Europe and in the top 9% of all ranked servers.
Rules and settings
What are the settings and rules for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
No gather rate appears in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs a procedural map of size 4,600 with seed 1769755902, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Open the console with F1 in Rust and enter client.connect 167.235.169.114:28310. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/ABauTA59Uu.