Server profile
[US] Rust Junky
Online, with 0 of 50 players on; ranked #5,132 of every public Rust server, the top 23%. It last wiped 1d ago.
Online 162.35.110.147:28080 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:41 UTC1d ago | – | – | running | 1 |
| Wed 21 Oct, 22:14 UTC6d ago | 1 | held half | 4.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What does [US] Rust Junky look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does [US] Rust Junky wipe, and how often?
Too few wipes are on record for [US] Rust Junky to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 hours have passed since its current world was created.
Server details
What does performance look like on [US] Rust Junky?
Average server fps over the last 48 hours was 125, with a floor of 71. Buildings, deployables and the rest took the entity count as high as 101,006. The highest memory figure was 2,978 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [US] Rust Junky?
Rust network protocol 2635 and build 168909 on Windows is what [US] Rust Junky runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [US] Rust Junky, and is it up at the moment?
[US] Rust Junky is currently reachable and online. The uptime it reports puts the last restart at about 10 hours ago. It spent 144 of the last 6 full days' 144 hours up, 100% of the time. Rust Insights first logged this server on 21 October 2026.
In which location does [US] Rust Junky sit?
The name of [US] Rust Junky points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 162.35.110.147:28080.
Tags
Which meanings sit behind the tags on [US] Rust Junky?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [US] Rust Junky publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [US] Rust Junky appear?
The Rust Insights lists that carry [US] Rust Junky are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on [US] Rust Junky right now, and how does that number move?
Of its 50 slots, [US] Rust Junky currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.
Where does [US] Rust Junky sit in the rankings?
On player hours for the last seven days, [US] Rust Junky sits at #5,132, inside the top 23% of ranked servers.
Map and rules
What are the settings and rules for [US] Rust Junky?
Nothing about gather rate is given in the name of [US] Rust Junky. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on [US] Rust Junky?
Size 4,056 and seed 4819615 define the procedural map on [US] Rust Junky, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join [US] Rust Junky?
To connect, start Rust and enter client.connect 162.35.110.147:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.