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Rust Insights

Server profile

[US] Rust Junky

Online, with 0 of 50 players on; ranked #5,132 of every public Rust server, the top 23%. It last wiped 1d ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#5,132ranktop 23%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75109:0018:0003:0012:0021:0006:00Wiped Mon 26 Oct, 18:41 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020009:0018:0003:0012:0021:0006:00Wiped Mon 26 Oct, 18:41 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC1d ago – – running 1
Wed 21 Oct, 22:14 UTC6d ago 1 held half 4.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average119/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average44/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average27/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average30/200
  5. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average15/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average25/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does [US] Rust Junky look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does [US] Rust Junky wipe, and how often?

Too few wipes are on record for [US] Rust Junky to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 hours have passed since its current world was created.

Server details

What does performance look like on [US] Rust Junky?

Average server fps over the last 48 hours was 125, with a floor of 71. Buildings, deployables and the rest took the entity count as high as 101,006. The highest memory figure was 2,978 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [US] Rust Junky?

Rust network protocol 2635 and build 168909 on Windows is what [US] Rust Junky runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [US] Rust Junky, and is it up at the moment?

[US] Rust Junky is currently reachable and online. The uptime it reports puts the last restart at about 10 hours ago. It spent 144 of the last 6 full days' 144 hours up, 100% of the time. Rust Insights first logged this server on 21 October 2026.

In which location does [US] Rust Junky sit?

The name of [US] Rust Junky points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 162.35.110.147:28080.

Tags

Which meanings sit behind the tags on [US] Rust Junky?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [US] Rust Junky publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [US] Rust Junky appear?

The Rust Insights lists that carry [US] Rust Junky are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on [US] Rust Junky right now, and how does that number move?

Of its 50 slots, [US] Rust Junky currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.

Where does [US] Rust Junky sit in the rankings?

On player hours for the last seven days, [US] Rust Junky sits at #5,132, inside the top 23% of ranked servers.

Map and rules

What are the settings and rules for [US] Rust Junky?

Nothing about gather rate is given in the name of [US] Rust Junky. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on [US] Rust Junky?

Size 4,056 and seed 4819615 define the procedural map on [US] Rust Junky, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join [US] Rust Junky?

To connect, start Rust and enter client.connect 162.35.110.147:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.