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Rust Insights

Server profile · EU

[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL

Online, with 1 of 40 players on; ranked #8,071 of every public Rust server, the top 36%. It last wiped 26d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
1/ 40 players now 2% full
07-day averagepeak 1
#8,071ranktop 36% · #2105 in EU
26d agolast wipemonthly schedule
7d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

2.1 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 7

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctWed 16 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:52 UTC26d ago 1 – running 0
Wed 16 Sep, 16:40 UTC42d ago 1 halved by day 7 15.4 days 0
Mon 14 Sep, 14:52 UTC44d ago 1 held half 2.1 days 0
Mon 14 Sep, 01:17 UTC44d ago 1 – 0.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average45/200
  2. [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average34/200
  3. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average30/140
  4. [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average32/150
  5. Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 24 on average35/100
  6. Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average39/75

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 7.

When does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipe, and how often?

Each month [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 26 days 17 hours ago. Wipes run monthly, as its tags say.

Server details

What does performance look like on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

The 48-hour average for server fps is 156, and 118 was the lowest seen. At its highest the entity count reached 50,734: buildings, deployables and everything else. It drew as much as 3,602 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. You can only join if your game is on the same protocol; Steam handles that update.

Has [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL stayed online, and is it up now?

At the time of this check [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

The EU tag is how [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.87.15:22657 is where it answers.

Server tags

What is meant by each tag on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

These tags come from [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL turn up among the Rust Insights lists and filters?

[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What does the population of [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL look like?

Of its 40 slots, [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL currently has 1 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 1 players.

Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sit in the rankings?

In Europe, [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is #2,105; across all ranked servers it is #8,071 on seven-day player hours, in the top 36%.

Map and rules

What settings and rules apply on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

The name of [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL does not state a gather rate. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

The game generates the map on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL: procedural, size 3,000, seed 1179055683. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

Type client.connect 157.85.87.15:22657 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.