Server profile
[SEA] Facepunch 3
Online, with 6 of 250 players on; ranked #1,066 of every public Rust server, the top 5%. It last wiped 28d ago.
Online 15.235.180.213:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 46 | – | running | 7 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On [SEA] Facepunch 3, what happens on wipe day?
The average busiest point of its recent wipes was 46 players. The peak crowd on this wipe came 45 hours after it started.
On what schedule does [SEA] Facepunch 3 wipe?
The only wipe on [SEA] Facepunch 3 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 28 days 1 hours ago. The tags put wipes at monthly.
About the server
What does performance look like on [SEA] Facepunch 3?
Server fps averaged 172 over 48 hours; the lowest reading was 137. The world held a peak of 143,611 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,838 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [SEA] Facepunch 3 currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [SEA] Facepunch 3. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [SEA] Facepunch 3, and is it up at the moment?
At the time of this check [SEA] Facepunch 3 is online. The uptime it reports puts the last restart at about 5 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does [SEA] Facepunch 3 run from?
[SEA] Facepunch 3 publishes no region tag, but Asia is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 15.235.180.213:28015 is where it answers.
Lists and tags
What is meant by each tag on [SEA] Facepunch 3?
These tags come from [SEA] Facepunch 3 and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; sc2 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind [SEA] Facepunch 3?
The same operator probably runs them: [SEA] Facepunch 3 publishes a playrust.com hostname, and so do 124 other servers we track.
Which Rust Insights filters and lists feature [SEA] Facepunch 3?
[SEA] Facepunch 3 appears among the following Rust Insights lists: Rust servers running the tutorial, Official Rust servers, listed and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population history
What does the population of [SEA] Facepunch 3 look like?
[SEA] Facepunch 3 shows 6 players at the moment, against 250 slots. A weekly average of 8 players goes with a peak of 22. Its strongest hour in the past 48 was 20:00 UTC, with an average of 14 players.
How does [SEA] Facepunch 3 compare with other Rust servers in the ranking?
On player hours for the last seven days, [SEA] Facepunch 3 sits at #1,066, inside the top 5% of ranked servers.
Settings and rules
What are the settings and rules for [SEA] Facepunch 3?
Nothing about gather rate is given in the name of [SEA] Facepunch 3. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it in the Official tab in game. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on [SEA] Facepunch 3?
Size 4,500 and seed 97751958 define the procedural map on [SEA] Facepunch 3, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to [SEA] Facepunch 3?
To connect, start Rust and enter client.connect 15.235.180.213:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
