Server profile
[SEA] Facepunch 1
Online, with 14 of 300 players on; ranked #803 of every public Rust server, the top 4%. It last wiped 27d ago.
Online 15.235.180.212:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 69 | – | running | 6 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [SEA] Facepunch 1 look like once wipe day arrives?
The average busiest point of its recent wipes was 69 players. 20 hours after the latest wipe, the crowd peaked.
How often does [SEA] Facepunch 1 wipe, and on which day?
Each month [SEA] Facepunch 1 wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 22 hours ago. Its tags state a monthly wipe schedule.
Server
What does performance look like on [SEA] Facepunch 1?
Average server fps over the last 48 hours was 148, with a floor of 103. At its highest the entity count reached 143,949: buildings, deployables and everything else. Memory use peaked at 5,823 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [SEA] Facepunch 1?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 1 runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [SEA] Facepunch 1, and is it online?
Right now [SEA] Facepunch 1 is up and running. About 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does [SEA] Facepunch 1 sit?
The name of [SEA] Facepunch 1 points to Asia, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 15.235.180.212:28015.
Server tags
What is meant by each tag on [SEA] Facepunch 1?
When the game's server browser reads [SEA] Facepunch 1, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): 300 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which person or group runs [SEA] Facepunch 1?
The same operator probably runs them: [SEA] Facepunch 1 publishes a playrust.com hostname, and so do 124 other servers we track.
On which Rust Insights lists does [SEA] Facepunch 1 appear?
[SEA] Facepunch 1 appears among the following Rust Insights lists: Rust servers running the tutorial, Official Rust servers, listed and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Population history
How many players are on [SEA] Facepunch 1 right now, and how does that number move?
[SEA] Facepunch 1 shows 14 players at the moment, against 300 slots. Over the past week it peaked at 36 and averaged 13 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 22 players on average.
In the ranking of Rust servers, where does [SEA] Facepunch 1 place?
On player hours for the last seven days, [SEA] Facepunch 1 sits at #803, inside the top 4% of ranked servers.
Map and rules
How is [SEA] Facepunch 1 configured, and what rules apply?
Nothing about gather rate is given in the name of [SEA] Facepunch 1. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It appears under Official in the game's server list. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on [SEA] Facepunch 1?
Size 4,500 and seed 183258278 define the procedural map on [SEA] Facepunch 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join [SEA] Facepunch 1?
Open the console with F1 in Rust and enter client.connect 15.235.180.212:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
