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Rust Insights

Server profile

Fractured Eden Test

Offline, with 0 of 10 players on; ranked #14,353 of every public Rust server, the top 63%. It last wiped 26d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#14,353ranktop 63%
26d agolast wipebiweekly schedule
1d 0hnext wipeFri 30 Oct, 15:10 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep2 Oct5 Oct9 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 15:10 UTC, in 1d 0h. Its biweekly schedule tag · low confidence

1.1 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 1d 0hFri 30 Oct, 15:10 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 15d 0hFri 13 Nov, 15:10 UTC
  4. 29d 0hFri 27 Nov, 15:10 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 43d 0hFri 11 Dec, 15:10 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:10 UTC26d ago 2 – running 0
Thu 1 Oct, 13:58 UTC28d ago 2 – 1.1 days 0
Thu 1 Oct, 00:30 UTC28d ago 2 – 0.6 days 0
Thu 24 Sep, 02:06 UTC35d ago 2 halved by day 1 6.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average14/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average20/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average8/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average10/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 6 on average1/50
  6. Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe days

On Fractured Eden Test, what happens on wipe day?

Recent wipes peaked at 2 players on average. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

How often does Fractured Eden Test wipe, and on which day?

Too few wipes are on record for Fractured Eden Test to confirm its schedule, so the tag guides the prediction. A wipe is expected on Friday 30 October at 15:10 UTC. 26 days 19 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

About the server

Which Rust version is Fractured Eden Test on?

Rust network protocol 2634 and build 166586 on Windows is what Fractured Eden Test runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Fractured Eden Test, and is it up at the moment?

The last sighting of Fractured Eden Test was 26 days 18 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 21 September 2026.

Where does Fractured Eden Test run from?

There is no region published for Fractured Eden Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 15.204.47.27:28035.

Tags

How should you read the tags listed for Fractured Eden Test?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Fractured Eden Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Fractured Eden Test?

These Rust Insights lists include Fractured Eden Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

How many players are on Fractured Eden Test right now?

Fractured Eden Test is offline at the moment; the last sighting was 26 days 18 hours ago.

How does Fractured Eden Test compare with other Rust servers in the ranking?

Player hours over seven days put Fractured Eden Test at #14,353, within the top 63% of the ranked field.

Rules and settings

What settings and rules apply on Fractured Eden Test?

Nothing about gather rate is given in the name of Fractured Eden Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Join

What is the way to join Fractured Eden Test?

Type client.connect 15.204.47.27:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^b,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.