Server profile · NA
private test (do not join)
Offline, with 0 of 1 players on; ranked #2,350 of every public Rust server, the top 11%. It last wiped 7d ago.
Offline NA 15.204.105.172:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 11% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 18:13 UTC
- 20d 21hThu 19 Nov, 18:13 UTC
- 27d 21hThu 26 Nov, 18:13 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 41d 21hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC7d ago | 12 | – | running | 1 |
| Thu 15 Oct, 18:05 UTC14d ago | 14 | halved by day 6 | 7 days | 2 |
| Thu 8 Oct, 18:04 UTC21d ago | 13 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 17:56 UTC FW28d ago | 9 | halved by day 3 | 7 days | 1 |
| Thu 24 Sep, 18:04 UTC35d ago | 14 | halved by day 3 | 7 days | 2 |
| Thu 17 Sep, 18:05 UTC42d ago | 17 | halved by day 3 | 7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|703/725
- Rustoria.co - US Main791/800
- Rusty Moose |US Mondays|140/250
- Rustoria.co - US Mondays114/200
- Rustafied.com - US Friday11/100
- Rustopia.gg - US Main Premium352/400
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does private test (do not join) look like once wipe day arrives?
The average busiest point of its recent wipes was 13 players. The peak crowd on this wipe came 7 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.
On what schedule does private test (do not join) wipe?
The wipe rhythm on private test (do not join) is every Thursday at 18:13 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 7 days 2 hours ago. A weekly wipe schedule is published in its tags.
Server
Which Rust version is private test (do not join) on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for private test (do not join). You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for private test (do not join), and is it online?
private test (do not join) is offline at the moment; the last time it was seen was 4 days 1 hours ago. The last 7 full days gave 82 of 168 hours up, or 49% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does private test (do not join) run from?
The NA tag is how private test (do not join) places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 15.204.105.172:28015 is where it answers.
Lists and tags
What is meant by each tag on private test (do not join)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; NA (North America): Its browser listing sits under North America; sc1 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what private test (do not join) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who operates private test (do not join)?
A thecouch.lol hostname is published by private test (do not join), and by 1 more server we track, which suggests the same operator runs them.
Which Rust Insights filters and lists feature private test (do not join)?
These Rust Insights lists include private test (do not join): Rust servers running the tutorial, Best Rust community servers, North American Rust servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
How many players are on private test (do not join) right now, and how does that number move?
The last time private test (do not join) was seen online was 4 days 1 hours ago, and it is offline now. Over the past week it peaked at 12 and averaged 5 players.
How does private test (do not join) compare with other Rust servers in the ranking?
In North America, private test (do not join) is #374; across all ranked servers it is #2,350 on seven-day player hours, in the top 11%.
Rules and settings
How is private test (do not join) configured, and what rules apply?
The name of private test (do not join) does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Plugins: Oxide run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.
What is the map on private test (do not join)?
private test (do not join) runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Connecting
What is the way to join private test (do not join)?
Type client.connect 15.204.105.172:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://thecouch.lol is its website.
