Server profile · EU
WARBANDITS.GG DOGFIGHT
Online, with 0 of 50 players on; ranked #4,918 of every public Rust server, the top 22%. It last wiped 2d ago.
Online EU 148.251.232.50:28005 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 22% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:27 UTC2d ago | 2 | – | running | 1 |
| Sun 25 Oct, 21:17 UTC3d ago | 2 | – | 1 days | 1 |
| Fri 9 Oct, 20:24 UTC19d ago | 5 | halved by day 1 | 16 days | 0 |
| Thu 8 Oct, 16:36 UTC20d ago | 5 | – | 1.2 days | 1 |
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | 6 days | 1 |
| Thu 1 Oct, 21:40 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:51 UTC27d ago | 7+1 queue | – | 0.4 days | 3 |
| Wed 30 Sep, 15:50 UTC28d ago | 7+1 queue | – | 0.8 days | 1 |
| Wed 30 Sep, 08:01 UTC28d ago | 7+1 queue | – | 0.3 days | 1 |
| Tue 29 Sep, 15:59 UTC29d ago | 3 | – | 0.7 days | 25 |
| Sun 27 Sep, 16:17 UTC31d ago | 107 | – | 2 days | 3 |
| Sun 27 Sep, 08:15 UTC31d ago | 107 | – | 0.3 days | 0 |
| Sat 26 Sep, 17:06 UTC32d ago | 107 | – | 0.6 days | 0 |
| Fri 18 Sep, 18:28 UTC40d ago | 1 | halved by day 3 | 7.9 days | 0 |
| Thu 17 Sep, 15:57 UTC41d ago | 1 | – | 1.1 days | 0 |
| Wed 16 Sep, 14:47 UTC42d ago | 1 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does WARBANDITS.GG DOGFIGHT look like once wipe day arrives?
The average busiest point of its recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does WARBANDITS.GG DOGFIGHT wipe, and on which day?
Each month WARBANDITS.GG DOGFIGHT wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 days 4 hours have passed since its current world was created. The tags put wipes at monthly.
Server details
What does performance look like on WARBANDITS.GG DOGFIGHT?
Server fps averaged 23 over 48 hours; the lowest reading was 5. At its highest the entity count reached 29,149: buildings, deployables and everything else. The highest memory figure was 2,260 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is WARBANDITS.GG DOGFIGHT on?
Running on Linux, WARBANDITS.GG DOGFIGHT is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has WARBANDITS.GG DOGFIGHT stayed online, and is it up now?
WARBANDITS.GG DOGFIGHT is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does WARBANDITS.GG DOGFIGHT run from?
With its EU tag, WARBANDITS.GG DOGFIGHT lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 148.251.232.50:28005 is where it answers.
Lists and tags
How should you read the tags listed for WARBANDITS.GG DOGFIGHT?
When the game's server browser reads WARBANDITS.GG DOGFIGHT, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does WARBANDITS.GG DOGFIGHT turn up among the Rust Insights lists and filters?
These Rust Insights lists include WARBANDITS.GG DOGFIGHT: Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Monthly ^m, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Population history
How many players are on WARBANDITS.GG DOGFIGHT right now, and how does that number move?
At the time of this refresh, WARBANDITS.GG DOGFIGHT holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.
Where does WARBANDITS.GG DOGFIGHT sit in the rankings?
In Europe, WARBANDITS.GG DOGFIGHT is #1,689; across all ranked servers it is #4,918 on seven-day player hours, in the top 22%.
Settings and rules
What settings and rules apply on WARBANDITS.GG DOGFIGHT?
Nothing about gather rate is given in the name of WARBANDITS.GG DOGFIGHT. Groups can reach 8 players, which is the default in the game. You get combat training as the game mode, aim and PvP practice, loot handed out. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on WARBANDITS.GG DOGFIGHT?
Size 2,500 and seed 1337 define the procedural map on WARBANDITS.GG DOGFIGHT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
How to join
How do you connect to WARBANDITS.GG DOGFIGHT?
Type client.connect 148.251.232.50:28005 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/ST4bPjk7fj.
