Server profile
DEV
Online, with 0 of ? players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 141.98.157.79:28888 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Saturday 31 October, 10:35 UTC, in 2d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 15hSat 31 Oct, 10:35 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 9d 15hSat 7 Nov, 10:35 UTC
- 16d 15hSat 14 Nov, 10:35 UTC
- 23d 15hSat 21 Nov, 10:35 UTC
- 30d 15hSat 28 Nov, 10:35 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 37d 15hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+2/128
- UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B22/120
- BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ180/220
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP139/200
- ◤◥◤ORAX LAND◥◤◥ X50--/1000000000000000000000000000017/100
- CHOYKA RUST №3[ONE GRID] ZOMBIE MOD9/15
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does DEV look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 13 hours into the latest wipe, the crowd on the server reached its peak.
How often does DEV wipe, and on which day?
Too few wipes are on record for DEV to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Saturday 31 October at 10:35 UTC. The world you are playing on now was made 25 days 8 hours ago. Its tags carry a weekly wipe schedule.
Server
Does DEV hold a steady frame rate?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 63,180 entities, counting buildings, deployables and all the rest. It drew as much as 3,086 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does DEV currently run?
Running on Linux, DEV is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has DEV stayed online, and is it up now?
Right now DEV is up and running. Going by the uptime figure it gives, its last restart was around 12 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 15 September 2026.
In which location does DEV sit?
No region is published by DEV. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 141.98.157.79:28888.
Server tags
What is meant by each tag on DEV?
When the game's server browser reads DEV, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts5 (Group limit): A team holds 5 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind DEV?
No other server we track uses the rust.red hostname that DEV publishes.
Where does DEV turn up among the Rust Insights lists and filters?
These Rust Insights lists include DEV: Modded Rust servers, explained, Aim training servers, live and Battlefield Rust servers, with figures. You will find it on the server list by applying these filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How many players are on DEV right now?
At this moment, DEV shows 0 players. A seven-day average of 0 players puts the last week in context.
How does DEV compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts DEV at #15,373, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on DEV?
The name of DEV does not state a gather rate. The group cap stands at 5 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on DEV?
The game generates the map on DEV: procedural, size 4,500, seed 1400132468. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join DEV?
Open the console with F1 in Rust and enter client.connect 141.98.157.79:28888. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/KQ45eJABwx is its website.