Server profile
4Netplayers Rust Server
Offline, with 0 of 10 players on; ranked #15,366 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 141.94.74.199:21000 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC23d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | Medieval1/50
- [US East] Facepunch Primitive 121/400
- [EU] Facepunch Primitive 18/400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|2/120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|3/120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe1/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does 4Netplayers Rust Server look like once wipe day arrives?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does 4Netplayers Rust Server wipe?
Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 11 hours ago.
About the server
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has 4Netplayers Rust Server stayed online, and is it up now?
4Netplayers Rust Server is offline at the moment; the last time it was seen was 15 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 3 October 2026.
In which location does 4Netplayers Rust Server sit?
No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 141.94.74.199:21000.
Tags
What is meant by each tag on 4Netplayers Rust Server?
The tags gmprimitive (Game mode): No guns here: bows, spears and melee only; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does 4Netplayers Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained and Primitive Rust servers. On the server list, the filters that surface it are Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of 4Netplayers Rust Server look like?
4Netplayers Rust Server is offline at the moment; the last sighting was 15 days 19 hours ago.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
On player hours for the last seven days, 4Netplayers Rust Server sits at #15,366, inside the top 71% of ranked servers.
Map and rules
How is 4Netplayers Rust Server configured, and what rules apply?
No gather rate appears in the name of 4Netplayers Rust Server. No group limit is set, so the game's default of 8 players applies. You get primitive as the game mode, no guns: bows, spears and melee. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server: procedural, size 3,072, seed 20261003. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join 4Netplayers Rust Server?
To connect, start Rust and enter client.connect 141.94.74.199:21000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.