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Rust Insights

Server profile · NA

Velocity | US | PvP | MAX 4 | x2 |

Online, with 0 of 100 players on; ranked #8,080 of every public Rust server, the top 37%. It last wiped 5d ago.

Filed under 2x quad biweekly wipes vanillamoddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#8,080ranktop 37% · #1172 in NA
5d agolast wipebiweekly schedule
1d 17hnext wipeThu 29 Oct, 11:09 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 37% of all ranked servers, top 63% in NA, and #440 of the quad servers (top 54%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 11:09 UTC, in 1d 17h. Every Thursday at 11:09 UTC · high confidence

7 days usual gap between real wipes
75% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 17hThu 29 Oct, 11:09 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 15d 17hThu 12 Nov, 11:09 UTC
  4. 22d 17hThu 19 Nov, 11:09 UTC
  5. 29d 17hThu 26 Nov, 11:09 UTC
  6. 37d 1hThu 3 Dec, 19:00 UTCFW
  7. 43d 17hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:09 UTC5d ago 0 – running 0
Thu 15 Oct, 11:11 UTC12d ago 0 – 7 days 0
Thu 8 Oct, 11:09 UTC19d ago 0 – 7 days 0
Fri 2 Oct, 02:54 UTC25d ago 0 – 6.3 days 0
Thu 1 Oct, 11:10 UTC26d ago 1 – 0.7 days 1
Wed 30 Sep, 22:10 UTC26d ago 1 – 0.5 days 0
Thu 24 Sep, 11:09 UTC33d ago 0 – 6.5 days 0
Thu 17 Sep, 11:13 UTC40d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average5/100
  2. GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average2/40
  3. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 21 on average22/140
  4. [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 14 on average16/100
  5. ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average3/50
  6. [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid BNA · groups of 8+ · 2x · biweekly · 1 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Velocity | US | PvP | MAX 4 | x2 |, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does Velocity | US | PvP | MAX 4 | x2 | wipe, and on which day?

Wipes on Velocity | US | PvP | MAX 4 | x2 | come every Thursday at 11:09 UTC. A wipe is expected on Thursday 29 October at 11:09 UTC. The world you are playing on now was made 5 days 6 hours ago. The tags give wipes as every two weeks.

Server details

How well does Velocity | US | PvP | MAX 4 | x2 | perform?

The 48-hour average for server fps is 215, and 191 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 68,391. The highest memory figure was 2,376 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Velocity | US | PvP | MAX 4 | x2 |?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Velocity | US | PvP | MAX 4 | x2 |. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Velocity | US | PvP | MAX 4 | x2 |, and is it up at the moment?

Velocity | US | PvP | MAX 4 | x2 | is currently reachable and online. Going by the uptime figure it gives, its last restart was around 12 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Velocity | US | PvP | MAX 4 | x2 | sit?

Its NA tag is what Velocity | US | PvP | MAX 4 | x2 | uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 141.11.104.104:28030.

Server tags

Which meanings sit behind the tags on Velocity | US | PvP | MAX 4 | x2 |?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America are what Velocity | US | PvP | MAX 4 | x2 | publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Velocity | US | PvP | MAX 4 | x2 | turn up among the Rust Insights lists and filters?

Velocity | US | PvP | MAX 4 | x2 | appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

Player counts

How many players are on Velocity | US | PvP | MAX 4 | x2 | right now?

Velocity | US | PvP | MAX 4 | x2 | shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 19:00 UTC, with an average of 1 players.

How does Velocity | US | PvP | MAX 4 | x2 | compare with other Rust servers in the ranking?

Velocity | US | PvP | MAX 4 | x2 | holds #8,080 for player hours over the last seven days, #1,172 in North America and in the top 37% of all ranked servers. Within its quad group, the position is #440.

Map and rules

How is Velocity | US | PvP | MAX 4 | x2 | configured, and what rules apply?

The name of Velocity | US | PvP | MAX 4 | x2 | says 2x gather. quad is the group name, and it caps groups at 4 players. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on Velocity | US | PvP | MAX 4 | x2 |?

The game generates the map on Velocity | US | PvP | MAX 4 | x2 |: procedural, size 3,500, seed 511457755. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join Velocity | US | PvP | MAX 4 | x2 |?

Open the console with F1 in Rust and enter client.connect 141.11.104.104:28030. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.