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Rust Insights

Server profile · NA

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B

Online, with 1 of 100 players on; ranked #3,435 of every public Rust server, the top 15%. It last wiped 14d ago.

Filed under 2x biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
17-day averagepeak 5
#3,435ranktop 15% · #567 in NA
14d agolast wipebiweekly schedule
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246801:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
8 wipe-day peak players, last three wipes
50% crowd held else halves by day 11

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 23:32 UTC
  3. 34d 18hThu 3 Dec, 19:00 UTCFW
  4. 41d 22hThu 10 Dec, 23:32 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:32 UTC14d ago 10 – running 2
Thu 1 Oct, 22:08 UTC FW28d ago 9 halved by day 11 14.1 days 0
Thu 17 Sep, 23:14 UTC42d ago 5 held half 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average9/100
  2. ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average3/50
  3. [NA] Nomad PvE 2x - Skill Tree - Raids - EconomyNA · groups of 8+ · 2x · biweekly · 1 on average0/40
  4. Clear as Rust | 2x PvE | SkillTree | Raidable Bases | Dungeons NA · groups of 8+ · 2x · biweekly · 1 on average4/100
  5. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 250 on average294/2000
  6. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average100/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

The average busiest point of its recent wipes was 8 players. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 11.

On what schedule does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B wipe?

On [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, wipes are scheduled every 4 weeks on Thursday at 23:32 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 14 days 1 hours ago. The tags give wipes as every two weeks.

Server details

What does performance look like on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

The 48-hour average for server fps is 89, and 2 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 129,932. Memory use peaked at 5,239 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B currently run?

Running on Windows, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B, and is it online?

Right now [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is up and running. Going by the uptime figure it gives, its last restart was around 13 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B run from?

With its NA tag, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 216.173.113.154:28080.

Lists and tags

Which meanings sit behind the tags on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America are what [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population history

What does the population of [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B look like?

Of its 100 slots, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B currently has 1 filled. Over the past week it peaked at 5 and averaged 1 players. Look at the last 48 hours and the peak hour is 04:00 UTC, at 3 players on average.

In the ranking of Rust servers, where does [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B place?

On the seven-day player-hours measure, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B is #3,435, in the top 15% of all ranked servers and #567 in North America.

Rules and settings

How is [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B configured, and what rules apply?

Going by its name, [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B gathers at 2x. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B runs a procedural map of size 4,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

What is the way to join [US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B?

Open the console with F1 in Rust and enter client.connect 216.173.113.154:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/TPTaQztD4H.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.