Skip to the story

Live edition97,136 playing on 11,875 servers

Rust Insights

Server profile · EU

CobaltCove.io Testing Branch

Offline, with 1 of ? players on; ranked #12,874 of every public Rust server, the top 60%. It last wiped 14d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
1/ ? players now
07-day averagepeak –
#12,874ranktop 60% · #2424 in EU
14d agolast wipebiweekly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep11 Oct15 Oct18 Oct22 Oct

Note: Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

3.3 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 14:48 UTC
  3. 27d 22hThu 26 Nov, 14:48 UTC
  4. 35d 2hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hThu 10 Dec, 14:48 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:48 UTC14d ago 1 – running 0
Tue 13 Oct, 15:07 UTC16d ago 1 – 2 days 0
Sat 10 Oct, 07:36 UTC19d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTC FW27d ago – – 8.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average301/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average84/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 27 on average21/200
  4. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 26 on average19/100
  5. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 26 on average18/50
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 23 on average54/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at CobaltCove.io Testing Branch?

Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked.

When does CobaltCove.io Testing Branch wipe, and how often?

The prediction for CobaltCove.io Testing Branch follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 14 days 1 hours ago. According to its tags, wipes come every two weeks.

Server details

On what version does CobaltCove.io Testing Branch currently run?

Running on Windows, CobaltCove.io Testing Branch is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for CobaltCove.io Testing Branch, and is it online?

Offline at the moment, CobaltCove.io Testing Branch was last seen 14 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.

In which location does CobaltCove.io Testing Branch sit?

The EU tag is how CobaltCove.io Testing Branch places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 138.201.33.101:38015.

Tags

How should you read the tags listed for CobaltCove.io Testing Branch?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe are what CobaltCove.io Testing Branch publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs CobaltCove.io Testing Branch?

A cobaltcove.io hostname is published by CobaltCove.io Testing Branch, and by 2 other servers we track, which suggests the same operator runs them.

Which Rust Insights filters and lists feature CobaltCove.io Testing Branch?

CobaltCove.io Testing Branch appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How many players are on CobaltCove.io Testing Branch right now, and how does that number move?

The last time CobaltCove.io Testing Branch was seen online was 14 days 1 hours ago, and it is offline now.

In the ranking of Rust servers, where does CobaltCove.io Testing Branch place?

In Europe, CobaltCove.io Testing Branch is #2,424; across all ranked servers it is #12,874 on seven-day player hours, in the top 60%.

Settings and rules

How is CobaltCove.io Testing Branch configured, and what rules apply?

The name of CobaltCove.io Testing Branch does not state a gather rate. 10 players is the most a group can hold. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on CobaltCove.io Testing Branch?

CobaltCove.io Testing Branch runs a procedural map of size 4,500 with seed 124032105, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto CobaltCove.io Testing Branch?

Open the console with F1 in Rust and enter client.connect 138.201.33.101:38015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://cobaltcove.io is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 slots.
ts10
Group limit Team size is capped at 10.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.