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Live edition102,658 playing on 11,891 servers

Rust Insights

Server profile

[US] Scrap Kings 2x | BiWeekly | Quad

Online, with 0 of 250 players on; ranked #14,815 of every public Rust server, the top 66%. It last wiped 26d ago.

Filed under 2x biweekly wipes vanillamoddedoxide
Launch Rust and join
0/ 250 players now 0% full
07-day averagepeak 1
#14,815ranktop 66%
26d agolast wipebiweekly schedule
1d 10hnext wipeSat 31 Oct, 04:13 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Saturday 31 October, 04:13 UTC, in 1d 10h. Its biweekly schedule tag · low confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 10hSat 31 Oct, 04:13 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hSat 14 Nov, 04:13 UTC
  4. 29d 10hSat 28 Nov, 04:13 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 43d 10hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 10 on average15/100
  2. [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 3 on average5/75
  3. (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average1/100
  4. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 379 on average154/200
  5. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 157 on average86/200
  6. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average158/150

The short version

Quick answers

From the figures on this page.

Wipe days

What does [US] Scrap Kings 2x | BiWeekly | Quad look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 4 hours after the latest wipe, the crowd peaked.

On what schedule does [US] Scrap Kings 2x | BiWeekly | Quad wipe?

Its tag sets the prediction: too few wipes on [US] Scrap Kings 2x | BiWeekly | Quad are on record to confirm the schedule. Saturday 31 October at 04:13 UTC is when the next wipe is due. This world dates from 26 days 13 hours ago. According to its tags, wipes come every two weeks.

Server details

Does [US] Scrap Kings 2x | BiWeekly | Quad hold a steady frame rate?

Server fps averaged 231 over 48 hours; the lowest reading was 162. At its highest the entity count reached 30,891: buildings, deployables and everything else. The highest memory figure was 1,573 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [US] Scrap Kings 2x | BiWeekly | Quad currently run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [US] Scrap Kings 2x | BiWeekly | Quad, and is it online?

Right now [US] Scrap Kings 2x | BiWeekly | Quad is up and running. The uptime it reports puts the last restart at about 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [US] Scrap Kings 2x | BiWeekly | Quad sit?

The name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 135.148.150.139:60403 is where it answers.

Tags

Which meanings sit behind the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

These tags come from [US] Scrap Kings 2x | BiWeekly | Quad and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp250 (Max players): It holds 250 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature [US] Scrap Kings 2x | BiWeekly | Quad?

[US] Scrap Kings 2x | BiWeekly | Quad appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population

How many players are on [US] Scrap Kings 2x | BiWeekly | Quad right now, and how does that number move?

At the time of this refresh, [US] Scrap Kings 2x | BiWeekly | Quad holds 0 players on 250 slots. The seven-day average is 0 players, and the highest point in that week was 1.

How does [US] Scrap Kings 2x | BiWeekly | Quad compare with other Rust servers in the ranking?

Player hours over seven days put [US] Scrap Kings 2x | BiWeekly | Quad at #14,815, within the top 66% of the ranked field.

Map and rules

What settings and rules apply on [US] Scrap Kings 2x | BiWeekly | Quad?

A 2x gather rate is what the name of [US] Scrap Kings 2x | BiWeekly | Quad states. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on [US] Scrap Kings 2x | BiWeekly | Quad?

Size 2,500 and seed 1 define the procedural map on [US] Scrap Kings 2x | BiWeekly | Quad, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join [US] Scrap Kings 2x | BiWeekly | Quad?

Open the console with F1 in Rust and enter client.connect 135.148.150.139:60403. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp250
Max players It holds 250 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.