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Rust Insights

Server profile · EU

MobWars Test | Dev Server

Online, with 0 of 10 players on; ranked #13,565 of every public Rust server, the top 61%. It last wiped 18d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak 1
#13,565ranktop 61% · #2452 in EU
18d agolast wipebiweekly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040006:0015:0000:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

1.1 days usual gap between real wipes
20% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 9d 8hSat 7 Nov, 14:40 UTC
  3. 23d 8hSat 21 Nov, 14:40 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 37d 8hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average87/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average18/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average7/200
  4. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average1/50
  5. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average3/100
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at MobWars Test | Dev Server?

The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does MobWars Test | Dev Server wipe, and how often?

Too few wipes are on record for MobWars Test | Dev Server to confirm its schedule, so the tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 18 days 15 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

What does performance look like on MobWars Test | Dev Server?

Average server fps over the last 48 hours was 181, with a floor of 106. The world held a peak of 79,549 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,637 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does MobWars Test | Dev Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what MobWars Test | Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is MobWars Test | Dev Server, and is it up at the moment?

At the time of this check MobWars Test | Dev Server is online. Going by the uptime figure it gives, its last restart was around 21 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 18 September 2026 is when Rust Insights first saw it.

What location is listed for MobWars Test | Dev Server?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 134.255.255.19:28042.

Server tags

What is meant by each tag on MobWars Test | Dev Server?

When the game's server browser reads MobWars Test | Dev Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does MobWars Test | Dev Server appear?

MobWars Test | Dev Server appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What does the population of MobWars Test | Dev Server look like?

Of its 10 slots, MobWars Test | Dev Server currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 0 players.

How does MobWars Test | Dev Server compare with other Rust servers in the ranking?

MobWars Test | Dev Server holds #13,565 for player hours over the last seven days, #2,452 in Europe and in the top 61% of all ranked servers.

Map and rules

What are the settings and rules for MobWars Test | Dev Server?

No gather rate appears in the name of MobWars Test | Dev Server. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on MobWars Test | Dev Server?

The game generates the map on MobWars Test | Dev Server: procedural, size 3,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto MobWars Test | Dev Server?

Open the console with F1 in Rust and enter client.connect 134.255.255.19:28042. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/PGVAcSnxF4 is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.