Server profile
[Local] Build & Practice Server
Offline, with 1 of 1 players on; ranked #13,890 of every public Rust server, the top 61%. It last wiped 25d ago.
Offline 133.201.143.224:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW25d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:05 UTC40d ago | 1 | halved by day 1 | 14.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test5/101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked6/25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |200/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |52/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes41/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA22/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [Local] Build & Practice Server, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
How often does [Local] Build & Practice Server wipe, and on which day?
The record of [Local] Build & Practice Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 days 22 hours ago.
Server details
What Rust version is live on [Local] Build & Practice Server?
Rust network protocol 2634 and build 166494 on Windows is what [Local] Build & Practice Server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [Local] Build & Practice Server, and is it up at the moment?
The last sighting of [Local] Build & Practice Server was 23 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 17 September 2026.
What location is listed for [Local] Build & Practice Server?
No region is published by [Local] Build & Practice Server. Rust Insights reports the location a server declares, not the physical place of the machine. 133.201.143.224:28015 is where it answers.
Tags
What is meant by each tag on [Local] Build & Practice Server?
These tags come from [Local] Build & Practice Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [Local] Build & Practice Server turn up among the Rust Insights lists and filters?
[Local] Build & Practice Server appears among the following Rust Insights lists: Best Rust community servers and Rust build and creative servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on [Local] Build & Practice Server right now?
[Local] Build & Practice Server was last seen 23 days 9 hours ago and is offline right now.
Where does [Local] Build & Practice Server sit in the rankings?
On player hours for the last seven days, [Local] Build & Practice Server sits at #13,890, inside the top 61% of ranked servers.
Map and rules
How is [Local] Build & Practice Server configured, and what rules apply?
The name of [Local] Build & Practice Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on [Local] Build & Practice Server?
A procedural map, generated by the game, is what [Local] Build & Practice Server runs.
How to join
How can you get onto [Local] Build & Practice Server?
To connect, start Rust and enter client.connect 133.201.143.224:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.