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Rust Insights

Server profile

Curfew | South Africa 10x PVP/PVE

Online, with 0 of 40 players on; ranked #5,199 of every public Rust server, the top 23%. It last wiped 13d ago.

Filed under 10x biweekly wipes moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 3
#5,199ranktop 23%
13d agolast wipebiweekly schedule
17hnext wipeThu 29 Oct, 18:59 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020002:0011:0020:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 18:59 UTC, in 17h. Its biweekly schedule tag · low confidence

13 days usual gap between real wipes
100% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 5

Coming wipes

  1. 17hThu 29 Oct, 18:59 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hThu 12 Nov, 18:59 UTC
  4. 28d 17hThu 26 Nov, 18:59 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW
  6. 42d 17hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC39d ago 3 held half 12 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Intoxicated ZA 10x - 27 Oct - Just wipedAF · groups of 8+ · 10x · 11 on average14/50
  2. Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 1 on average0/125
  3. HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average33/150
  4. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 68 on average29/150
  5. PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 9 on average0/100
  6. Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 7 on average3/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Curfew | South Africa 10x PVP/PVE look like once wipe day arrives?

Recent wipes peaked at 4 players on average. 37 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 5.

When does Curfew | South Africa 10x PVP/PVE wipe, and how often?

Too few wipes are on record for Curfew | South Africa 10x PVP/PVE to confirm its schedule, so the tag guides the prediction. Thursday 29 October at 18:59 UTC is when the next wipe is due. This world dates from 13 days 6 hours ago. According to its tags, wipes come every two weeks.

Server details

Does Curfew | South Africa 10x PVP/PVE hold a steady frame rate?

Server fps averaged 89 over 48 hours; the lowest reading was 64. The world held a peak of 79,486 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,899 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Curfew | South Africa 10x PVP/PVE on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Curfew | South Africa 10x PVP/PVE. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Curfew | South Africa 10x PVP/PVE, and is it up at the moment?

At the time of this check Curfew | South Africa 10x PVP/PVE is online. The uptime it reports puts the last restart at about 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Curfew | South Africa 10x PVP/PVE run from?

Curfew | South Africa 10x PVP/PVE publishes no region tag, but Africa is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 129.232.216.154:28015.

Server tags

Which meanings sit behind the tags on Curfew | South Africa 10x PVP/PVE?

When the game's server browser reads Curfew | South Africa 10x PVP/PVE, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Curfew | South Africa 10x PVP/PVE?

The Rust Insights lists that carry Curfew | South Africa 10x PVP/PVE are 10x Rust servers, by the numbers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population history

How many players are on Curfew | South Africa 10x PVP/PVE right now, and how does that number move?

Curfew | South Africa 10x PVP/PVE shows 0 players at the moment, against 40 slots. Over the past week it peaked at 3 and averaged 0 players. Look at the last 48 hours and the peak hour is 12:00 UTC, at 1 players on average.

How does Curfew | South Africa 10x PVP/PVE compare with other Rust servers in the ranking?

On player hours for the last seven days, Curfew | South Africa 10x PVP/PVE sits at #5,199, inside the top 23% of ranked servers.

Map and rules

What settings and rules apply on Curfew | South Africa 10x PVP/PVE?

A 10x gather rate is what the name of Curfew | South Africa 10x PVP/PVE states. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Curfew | South Africa 10x PVP/PVE?

Size 3,500 and seed 1005898274 define the procedural map on Curfew | South Africa 10x PVP/PVE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join Curfew | South Africa 10x PVP/PVE?

Type client.connect 129.232.216.154:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.