Server profile · OC
RetroPVE (Testing Server)
Offline, with 0 of 100 players on; ranked #15,106 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline OC 123.50.149.73:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC26d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at RetroPVE (Testing Server)?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 3 hours after it started.
On what schedule does RetroPVE (Testing Server) wipe?
The only wipe on RetroPVE (Testing Server) is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 26 days 3 hours ago. Wipes run monthly, as its tags say.
Server
What Rust version is live on RetroPVE (Testing Server)?
Rust network protocol 2634 and build 166494 on Linux is what RetroPVE (Testing Server) runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RetroPVE (Testing Server), and is it online?
The last sighting of RetroPVE (Testing Server) was 11 days 3 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 28 September 2026 is when Rust Insights first saw it.
Where does RetroPVE (Testing Server) run from?
With its OC tag, RetroPVE (Testing Server) lists itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 123.50.149.73:28015.
Server tags
What is meant by each tag on RetroPVE (Testing Server)?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; OC (Oceania): The server browser files this server under Oceania are what RetroPVE (Testing Server) publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RetroPVE (Testing Server)?
These Rust Insights lists include RetroPVE (Testing Server): Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What does the population of RetroPVE (Testing Server) look like?
RetroPVE (Testing Server) was last seen 11 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does RetroPVE (Testing Server) place?
On the seven-day player-hours measure, RetroPVE (Testing Server) is #15,106, in the top 70% of all ranked servers and #186 in Oceania.
Rules and settings
What settings and rules apply on RetroPVE (Testing Server)?
Nothing about gather rate is given in the name of RetroPVE (Testing Server). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on RetroPVE (Testing Server)?
The game generates the map on RetroPVE (Testing Server): procedural, size 5,000.
Connecting
How can you get onto RetroPVE (Testing Server)?
To connect, start Rust and enter client.connect 123.50.149.73:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.